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Barış Keser 83be058d23 feat: Athena v2 — Discord auth, AthenaCore mod, cross-platform launcher, CI
Backend (PHP+SQLite): Discord OAuth2 + JWT, coklu hesap (1 Discord = 3-5),
tek-kullanimlik join token (/api/join/prepare+verify), custom skin yukleme/sunma,
hesap/Discord/HWID ban, admin paneli kartlari; deterministik offline UUID (PHP<->C#
paritesi dogrulandi). 25 entegrasyon testi gecti.

AthenaCore (Forge 1.12.2): tek client+server mod — join token dogrulama + kick,
grace-gate, custom skin uygulama. Sunucu offline-mode kalir (UUID/dunya verisi korunur).

Masaustu: WPF -> Avalonia (Windows+Linux), Discord giris/hesap/skin/oyna; WMI/DPAPI
yerine cross-platform (machine-id HWID, AES-GCM secret store). Derlenir + calisir.

CI: athenacore-mod.yml (JDK8), desktop-release.yml (Win+Linux self-contained).
Deploy: deploy.sh (.env uretimi, php-gd, nginx Authorization gecisi) + HANDOFF.md.
Android: backend hazir; entegrasyon spec'i ANDROID_INTEGRATION.md.
2026-06-13 23:45:21 +03:00

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Threading;
using OfflineMinecraftLauncher.Services;
namespace OfflineMinecraftLauncher.Views;
public partial class HomeView : UserControl
{
private readonly LauncherCore _core;
private readonly LocalSettings _settings;
private Account? _account;
public event Action? ChangeAccountRequested;
public HomeView(LauncherCore core, LocalSettings settings)
{
_core = core;
_settings = settings;
InitializeComponent();
_core.Status += s => Ui(() => StatusText.Text = s);
_core.FileProgress += (v, t) => Ui(() =>
{
FileBar.IsVisible = true;
FileBar.Maximum = t <= 0 ? 100 : t;
FileBar.Value = v;
});
_core.ByteProgress += p => Ui(() => { ByteBar.IsVisible = true; ByteBar.Value = p; });
_core.GameExited += code => Ui(() =>
{
FileBar.IsVisible = false;
ByteBar.IsVisible = false;
PlayButton.IsEnabled = true;
StatusText.Text = $"Oyun kapandı (kod {code}).";
});
}
public void SetAccount(Account? acc)
{
_account = acc;
AccountName.Text = acc?.Username ?? "(hesap seçilmedi)";
}
public async Task RefreshStatusAsync()
{
try
{
var (online, players, max, latency) = await _core.PingAsync();
StatusLine.Text = online ? "🟢 Çevrimiçi" : "🔴 Çevrimdışı";
PlayersLine.Text = online ? $"{players}/{max} oyuncu • {latency} ms" : "";
}
catch { }
}
private async void OnPlay(object? sender, RoutedEventArgs e)
{
if (_account == null) { ChangeAccountRequested?.Invoke(); return; }
PlayButton.IsEnabled = false;
try
{
var enabled = await ResolveEnabledModsAsync();
await _core.LaunchAsync(_account, enabled);
}
catch (Exception ex)
{
StatusText.Text = "Hata: " + ex.Message;
PlayButton.IsEnabled = true;
}
}
private void OnChange(object? sender, RoutedEventArgs e) => ChangeAccountRequested?.Invoke();
private async Task<List<OptionalMod>> ResolveEnabledModsAsync()
{
var ids = new HashSet<string>();
try
{
if (!string.IsNullOrWhiteSpace(_settings.EnabledOptionalMods))
{
var arr = JsonSerializer.Deserialize<List<string>>(_settings.EnabledOptionalMods);
if (arr != null) foreach (var i in arr) ids.Add(i);
}
}
catch { }
var all = await _core.FetchOptionalModsAsync();
return all.Where(m => ids.Contains(m.Id)).ToList();
}
private static void Ui(Action a) => Dispatcher.UIThread.Post(a);
}