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node-minecraft-protocol/README.md
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2013-04-08 11:04:35 -04:00

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# minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
## Features
* Supports Minecraft version 1.5
* Parses all packets and emits events with packet fields as JavaScript
objects.
* Send a packet by supplying fields as a JavaScript object.
* Client
- Authenticating and logging in
- Encryption on and encryption off
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
* Server
- Offline mode
- Encryption and online mode
- Handshake
- Keep-alive checking
- Ping status
* Robust test coverage. See Test Coverage section below.
* Optimized for rapidly staying up to date with Minecraft protocol updates.
## Projects Using node-minecraft-protocol
* [mineflayer](https://github.com/superjoe30/mineflayer/) - create minecraft
bots with a stable, high level API.
* [mcserve](https://github.com/superjoe30/mcserve) - runs and monitors your
minecraft server, provides real-time web interface, allow your users to
create bots.
## Usage
### Echo client example
```js
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
});
client.on(0x03, function(packet) {
// Listen for chat messages and echo them back.
if (packet.message.indexOf(client.session.username) !== -1) return;
client.write(0x03, {
message: packet.message,
});
});
```
If the server is in offline mode, you may leave out the `password` option.
### Hello World server example
```js
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
});
server.on('login', function(client) {
client.write(0x01, {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
});
client.write(0x0d, {
x: 0,
y: 1.62,
stance: 0,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
client.write(0x03, { message: 'Hello, ' + client.username });
});
```
## Installation
### Linux
`npm install minecraft-protocol`
### Windows
* Follow the Windows instructions from [Obvious/ursa](https://github.com/Obvious/ursa)
* `npm install minecraft-protocol`
## Documentation
### mc.ping(options, callback)
`callback(err, pingResults)`
`pingResults`:
* `prefix`
* `protocol`
* `version`
* `motd`
* `playerCount`
* `maxPlayers`
### mc.createServer(options)
Returns a `Server` instance and starts listening.
### Server
#### server.onlineModeExceptions
This is a plain old JavaScript object. Add a key with the username you want to
be exempt from online mode or offline mode (whatever mode the server is in).
Make sure the entries in this object are all lower case.
#### server.maxPlayers
### Not Immediately Obvious Data Type Formats
#### entityMetadata
Value looks like this:
```js
[
{type: 'slot', value: slot, key: 3},
{type: 'int', value: value, key: 4},
...
]
```
Where the key is the numeric metadata key and the value is the value of the
correct data type.
## Testing
* Ensure your system has the `java` executable in `PATH`.
* Download the appropriate version of `minecraft_server.jar`.
* `MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
### Test Coverage
```
packets
✓ 0x00
✓ 0x01
✓ 0x02
✓ 0x03
✓ 0x04
✓ 0x05
✓ 0x06
✓ 0x07
✓ 0x08
✓ 0x09
✓ 0x0a
✓ 0x0b
✓ 0x0c
✓ 0x0d
✓ 0x0e
✓ 0x0f
✓ 0x10
✓ 0x11
✓ 0x12
✓ 0x13
✓ 0x14
✓ 0x16
✓ 0x17
✓ 0x18
✓ 0x19
✓ 0x1a
✓ 0x1c
✓ 0x1d
✓ 0x1e
✓ 0x1f
✓ 0x20
✓ 0x21
✓ 0x22
✓ 0x23
✓ 0x26
✓ 0x27
✓ 0x28
✓ 0x29
✓ 0x2a
✓ 0x2b
✓ 0x33
✓ 0x34
✓ 0x35
✓ 0x36
✓ 0x37
✓ 0x38
✓ 0x3c
✓ 0x3d
✓ 0x3e
✓ 0x3f
✓ 0x46
✓ 0x47
✓ 0x64
✓ 0x65
✓ 0x66
✓ 0x67
✓ 0x68
✓ 0x69
✓ 0x6a
✓ 0x6b
✓ 0x6c
✓ 0x82
✓ 0x83
✓ 0x84
✓ 0xc8
✓ 0xc9
✓ 0xca
✓ 0xcb
✓ 0xcc
✓ 0xcd
✓ 0xce
✓ 0xcf
✓ 0xd0
✓ 0xd1
✓ 0xfa
✓ 0xfc
✓ 0xfd
✓ 0xfe
✓ 0xff
client
✓ pings the server (6653ms)
✓ connects successfully - online mode (4041ms)
✓ connects successfully - offline mode (2663ms)
✓ gets kicked when no credentials supplied in online mode (4678ms)
✓ does not crash for 10000ms (12492ms)
...............
mc-server
✓ starts listening and shuts down cleanly (44ms)
✓ kicks clients that do not log in (149ms)
✓ kicks clients that do not send keepalive packets (153ms)
✓ responds to ping requests
✓ clients can log in and chat (71ms)
✓ kicks clients when invalid credentials (263ms)
✓ gives correct reason for kicking clients when shutting down (40ms)
91 tests complete (50 seconds)
```
## History
### 0.9.0
* 0xce: create changed from bool to byte (thanks Robin Lambertz)
### 0.8.1
* fix buffer length checking bug in readSlot() (thanks Xabier de Zuazo)
* fix C2 calculation bug (fixed #35) (thanks Xabier de Zuazo)
* fix oob Buffer at readEntityMetadata (fixed #40) (thanks Xabier de Zuazo)
### 0.8.0
* fix remaining bugs for 1.5.1 protocol (thanks Xabier de Zuazo)
* writing packets is 6% faster (thanks mappum)
### 0.7.9
* support minecraft protocol 1.5 / protocol version 60 (thanks mappum)
### 0.7.8
* server: ability to change `motd` and `maxPlayers`
* server: fix incorrect `playerCount`
### 0.7.7
* server: fix crash when client disconnects quickly
### 0.7.6
* onlineModeExceptions are all lowercase now. fixes security hole.
### 0.7.5
* server: add `onlineModeExceptions`. When server is in:
- online mode: these usernames are exempt from online mode.
- offline mode: these usernames must authenticate.
### 0.7.4
* server: online mode: don't log in client until username verification
### 0.7.3
* revert removing socket delays to reduce latency as it was causing
errors and test failures.
* server: Client now emits more predictable 'end' events.
### 0.7.2
* fix objectData writer. This fixes sending an 0x17 packet.
### 0.7.1
* remove socket delays to reduce latency. (thanks mappum)
### 0.7.0
* `createServer`: rename `encryption-enabled` option to `encryption` to stay
consistent with the examples. (thanks roblabla)
* `createClient`: don't require both `email` and `username`.
- The `username` and `password` arguments are used to authenticate with the
official minecraft servers and determine the case-correct username. If
you have migrated your user account to a mojang login, `username` looks
like an email address.
- If you leave out the `password` argument, `username` is used to connect
directly to the server. In this case you will get kicked if the server is
in online mode.
### 0.6.7
Emit 'error' event instead of crashing when other computers abuse the
minecraft protocol.
Big thanks to [Robin Lambertz](https://github.com/roblabla) for this release.
### 0.6.6
* ping: fix calling callback twice when server sends kick
* server: send a kick packet when kicking clients. (thanks roblabla)
* ping: include latency property (thanks Jan Buschtöns)
### 0.6.5
* createServer: allow empty options
* server: support online mode and encryption (thanks roblabla)
### 0.6.4
* Allow minecraft username instead of mojang email. (thanks roblabla)
### 0.6.3
* y values when only 1 byte are always unsigned
### 0.6.2
* 0x0e: change face to unsigned byte
### 0.6.1
* 0x0d: fix incorrectly swapped stance and y