mirror of
https://github.com/barkeser2002/node-minecraft-protocol.git
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254 lines
5.0 KiB
Markdown
254 lines
5.0 KiB
Markdown
# minecraft protocol
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Parse and serialize minecraft packets, plus authentication and encryption.
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## Features
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* Supports Minecraft version 1.4.7
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* Parses all packets and emits events with packet fields as JavaScript
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objects.
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* Send a packet by supplying fields as a JavaScript object.
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* Client
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- Authenticating and logging in
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- Encryption on and encryption off
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- Both online and offline mode
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- Respond to keep-alive packets.
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- Ping a server for status
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* Server
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- Offline mode
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- Encryption and online mode
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- Handshake
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- Keep-alive checking
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- Ping status
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* Robust test coverage. See Test Coverage section below.
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* Optimized for rapidly staying up to date with Minecraft protocol updates.
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This package aims to be a low-level interface to the Minecraft protocol and
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no more. If you want a higher-level API with which to write bots, see
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[mineflayer](https://github.com/superjoe30/mineflayer/)
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## Usage
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### Echo client example
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```js
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var mc = require('minecraft-protocol');
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var client = mc.createClient({
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host: "localhost", // optional
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port: 25565, // optional
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username: "player",
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email: "email@example.com", // email and password are required only for
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password: "12345678", // online-mode=true servers
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});
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client.on(0x03, function(packet) {
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// Listen for chat messages and echo them back.
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if (packet.message.indexOf(client.session.username) !== -1) return;
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client.write(0x03, {
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message: packet.message,
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});
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});
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```
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### Hello World server example
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```js
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var mc = require('minecraft-protocol');
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var server = mc.createServer({
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'online-mode': true, // optional
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encryption: true, // optional
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host: '0.0.0.0', // optional
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port: 25565, // optional
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});
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server.on('login', function(client) {
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client.write(0x01, {
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entityId: client.id,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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});
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client.write(0x0d, {
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x: 0,
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y: 1.62,
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stance: 0,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: true
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});
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client.write(0x03, { message: 'Hello, ' + client.username });
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});
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```
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## Installation
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### Linux
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`npm install minecraft-protocol`
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### Windows
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* Follow the Windows instructions from [Obvious/ursa](https://github.com/Obvious/ursa)
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* `npm install minecraft-protocol`
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## Documentation
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### mc.ping(options, callback)
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`callback(err, pingResults)`
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`pingResults`:
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* `prefix`
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* `protocol`
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* `version`
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* `motd`
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* `playerCount`
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* `maxPlayers`
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### Not Immediately Obvious Data Type Formats
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#### entityMetadata
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Value looks like this:
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```js
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[
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{type: 'slot', value: slot, key: 3},
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{type: 'int', value: value, key: 4},
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...
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]
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```
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Where the key is the numeric metadata key and the value is the value of the
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correct data type.
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## Testing
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* Ensure your system has the `java` executable in `PATH`.
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* Download the appropriate version of `minecraft_server.jar`.
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* `MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=username MC_EMAIL=email@example.com MC_PASSWORD=password npm test`
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### Test Coverage
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```
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packets
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✓ 0x00
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✓ 0x01
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✓ 0x02
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✓ 0x03
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✓ 0x04
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✓ 0x05
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✓ 0x06
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✓ 0x07
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✓ 0x08
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✓ 0x09
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✓ 0x0a
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✓ 0x0b
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✓ 0x0c
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✓ 0x0d
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✓ 0x0e
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✓ 0x0f
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✓ 0x10
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✓ 0x11
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✓ 0x12
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✓ 0x13
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✓ 0x14
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✓ 0x16
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✓ 0x17
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✓ 0x18
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✓ 0x19
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✓ 0x1a
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✓ 0x1c
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✓ 0x1d
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✓ 0x1e
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✓ 0x1f
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✓ 0x20
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✓ 0x21
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✓ 0x22
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✓ 0x23
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✓ 0x26
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✓ 0x27
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✓ 0x28
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✓ 0x29
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✓ 0x2a
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✓ 0x2b
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✓ 0x33
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✓ 0x34
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✓ 0x35
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✓ 0x36
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✓ 0x37
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✓ 0x38
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✓ 0x3c
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✓ 0x3d
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✓ 0x3e
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✓ 0x46
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✓ 0x47
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✓ 0x64
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✓ 0x65
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✓ 0x66
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✓ 0x67
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✓ 0x68
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✓ 0x69
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✓ 0x6a
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✓ 0x6b
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✓ 0x6c
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✓ 0x82
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✓ 0x83
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✓ 0x84
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✓ 0xc8
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✓ 0xc9
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✓ 0xca
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✓ 0xcb
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✓ 0xcc
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✓ 0xcd
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✓ 0xfa
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✓ 0xfc
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✓ 0xfd
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✓ 0xfe
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✓ 0xff
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client
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✓ pings the server
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✓ connects successfully - online mode
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✓ connects successfully - offline mode
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✓ gets kicked when no credentials supplied in online mode
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✓ does not crash for 10000ms
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mc-server
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✓ starts listening and shuts down cleanly
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✓ kicks clients that do not log in
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✓ kicks clients that do not send keepalive packets
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✓ responds to ping requests
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✓ clients can log in and chat
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✓ gives correct reason for kicking clients when shutting down
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85 tests complete
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```
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## History
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### 0.6.5
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* createServer: allow empty options
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* server: support online mode and encryption (thanks roblabla)
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* server: send a kick packet when kicking clients. (thanks roblabla)
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### 0.6.4
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* Allow minecraft username instead of mojang email. (thanks roblabla)
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### 0.6.3
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* y values when only 1 byte are always unsigned
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### 0.6.2
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* 0x0e: change face to unsigned byte
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### 0.6.1
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* 0x0d: fix incorrectly swapped stance and y
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