Files
2022-12-15 12:39:19 -05:00

82 lines
2.0 KiB
JavaScript

const mc = require('minecraft-protocol')
const readline = require('readline')
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
})
const [,, host, port, username] = process.argv
if (!host || !port) {
console.error('Usage: node client_chat.js <host> <port> <username>')
console.error('Usage (offline mode): node client_chat.js <host> <port> offline')
process.exit(1)
}
const client = mc.createClient({
host,
port,
username,
auth: username === 'offline' ? 'offline' : 'microsoft',
version: '1.19.2'
})
// Boilerplate
client.on('disconnect', function (packet) {
console.log('Disconnected from server : ' + packet.reason)
})
client.on('end', function () {
console.log('Connection lost')
process.exit()
})
client.on('error', function (err) {
console.log('Error occurred')
console.log(err)
process.exit(1)
})
client.on('connect', () => {
const ChatMessage = require('prismarine-chat')(client.version)
console.log('Connected to server')
client.on('chat_received', ({ verified, message, isMessageFromServer }) => {
const chat = ChatMessage.fromNotch(message)
let prefix = ''
if (verified === true) prefix = 'Player > Verified: '
else if (verified === false) prefix = 'Player > Unverified: '
else if (isMessageFromServer) prefix = 'Server: '
console.info(prefix + chat.toAnsi())
})
})
// Send the queued messages
const queuedChatMessages = []
client.on('state', function (newState) {
if (newState === mc.states.PLAY) {
queuedChatMessages.forEach(message => client.chat(message))
queuedChatMessages.length = 0
}
})
// Listen for messages written to the console, send them to game chat
rl.on('line', function (line) {
if (line === '') {
return
} else if (line === '/quit') {
console.info('Disconnected from ' + host + ':' + port)
client.end()
return
} else if (line === '/end') {
console.info('Forcibly ended client')
process.exit(0)
}
if (!client.chat) {
queuedChatMessages.push(line)
} else {
client.chat(line)
}
})