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mcsleepingserverstarter/README.md
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<div align="center">
<img src="https://raw.githubusercontent.com/vincss/mcsleepingserverstarter/master/docs/sleepingserver.png">
<h1>💤 Welcome to SleepingServerStarter 💤</h1>
<p>
Put your minecraft server to rest, while SleepingServerStarter is watching! Save power, save the world!
</p>
<p>
[Tutorial Video](https://youtu.be/WqvQISpr6-s) | [Based on minecraft-protocol](https://github.com/PrismarineJS/node-minecraft-protocol) | [Based on JSPrismarine](https://github.com/JSPrismarine/JSPrismarine) | [Original idea](https://github.com/tustin2121/MCSignOnDoor)
</p>
</div>
## 🧰 Features
- Listen on the same port as your minecraft server.
- Option to connect from BedRock *(Portable version of Minecraft)*
- Web-gui, to turn on or off your server from anywhere
- When someone connects, immediately launch your minecraft server.
- You can also type 'quit' in your console to start minecraft's server.
**Works better with [EmptyServerStopper](https://github.com/vincss/mcEmptyServerStopper), a plugin that automatically
stops your server after a definied amount of time**
## 📀 Install
There are two ways to run SleepingServerStarter :
### Download the binaries
1. [Download binaries](https://github.com/vincss/mcsleepingserverstarter) corresponding to your OS
2. Place the executable in the same folder as your server file (`spigot.jar`, `paper.jar`, etc...)
3. Make sure your server is stopped
4. Run the executable
- On Linux, try `chmod +x mcsleepingserverstarter-linux-x64` if you can't run the executable
### Manually install and compile
0. Requires [NodeJS](https://nodejs.org/en/) v16+
1. Clone the repo or download the project as Zip
2. Unzip or clone it **in the same folder as your minecraft server**
3. Launch `npm install`
4. Start the project with `npm start`
### 🐡 PufferPanel
If you're using PufferPanel, you can import [this template](./docs/pufferpanel.json) as JSON to use Paper Spigot with
Sleeping Server Starter via PufferPanel
### 🐦 Pterodactyl
If you're using Pterodactyl, you can import [this egg](./docs/egg-paper-mcsleepingserverstarter.json) as JSON to use
Paper Spigot with Sleeping Server Starter OR you can also
import [this egg](./docs/egg-vanilla-minecraft-mcsleepingserverstarter.json) as JSON to use Vanilla Minecraft with
Sleeping Server Starter on Pterodactyl
Pterodactyl can be installed
via [Unofficial pterodactyl-installer](https://github.com/vilhelmprytz/pterodactyl-installer)
## ⚙️ Settings
> Note: If running from binaries, the settings file will be created after the first execution in the same folder as the
> executable
| Setting | Description | Default value |
|-----------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------|
| `serverName` | The name of your server | "SleepingServer, waiting for his prince..." |
| `serverPort` | The port of your Java Edition server (0 to disable) | 25565 |
| `bedrockPort` | The port of your Bedrock Edition server (0 to disable) | 19132 |
| `loginMessage` | Message shown when the server is off and someone is trying to connect | "...Waking server up, come back in a minute..." |
| `serverOnlineMode` | Check if players has premium accounts | true |
| `maxPlayers` | Maximum amount of players | 20 |
| `webPort` | Port for the Web-Gui (0 to disable) | 0 |
| `webStopOnStart` | Stop the web-server when minecraft starts | false |
| `webServeDynmap` | true or an absolute path to enable it, by default it will serve './plugins/dynmap/web/'. You can specify an absolute path to serve instead. [How use with dynamp](./wiki/Use-internal-SSS-WebServer-for-dynmap) | false |
| `startMinecraft` | Start the Minecraft Server (false to disable) | true |
| `minecraftCommand` | The command used to start the server | "java -jar paper.jar nogui" |
| `preventStop` | Prevent the user to stop the server (trought web-server or cli). | false |
| `minecraftWorkingDirectory` | Set a custom Working Directory for the server **EDIT ONLY IF YOU KNOW WHAT YOU'RE DOING** (should be the path to the server's directory, absolute path is best) | "" |
| `version` | Force compatibility with a specific Minecraft. If set to false, it should handle any compatible version version | "" |
| `favIcon` | Use a custom server-icon 64x64 png converted using https://www.base64-image.de/ (needs to be encoded in base64) | "" |
| `discordWebhookUrl` | Setup a [Discord WebHook](https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks) to your channel | "REPLACE_ME" |
| `blackListedAddress` | Prevent connections from thoses addresses to wake up the server | ["127.0.0.1"] |
> Note: if you need to shutdown the program, simply input a `ctrl + c`, the program will shut down normally afterwards
-----
#### Use WebServer for dynmap
- [How use with dynamp](https://github.com/vincss/mcsleepingserverstarter/wiki/Use-internal-SSS-WebServer-for-dynmap)
#### Links :
- Icons: https://www.flaticon.com/free-icon/geyser_1842245
- Image encoder: https://www.base64-image.de/
## 🕸 Bungeecord
While SleepingServerStarter is made to run on a single server, it can be integrated to a Bungeecord network. **But
please note that you'll need to install and configure SleepingServerStarter on every servers you want to be affected by
the program.**
Installing SleepingServerStarter only on your proxy server <u>**will NOT work**</u>
For each server you're installing SleepingServerStarter on :
- the `serverPort` should be the port of the server you're installing the program on, not the proxy's port
- make sure `serverOnlineMode` is set to `false` to avoid any problems with Bungee when switching between servers
We know this can be a little bit time consuming, but this solution is working great
#### In action :
When trying to join a sleeping server, you get this kind of message by Bungee<br/>
Basically, it keeps kicking the player with `loginMessage` as reason, telling the player the server is being started
![](./docs/bungeeStartingExample.png)
## 👤 Author
**[@vincss](https://github.com/vincss)**
## 🤝 Contributing
Contributions, issues and feature requests are welcome!<br />Feel free to check [issues page](./issues)
## 🙌 Show your support
Give a ⭐️ if you like the project!
[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://paypal.me/vincss)
## 📜 ChangeLog
* 1.4.0 - 1.19.3 :
- set option 'version' to false by default (it should handle any compatible version).
* 1.3.1 - 1.19.3 :
- update minecraft-protocol: 1.41.0
* 1.3.0 - 1.19.3 :
- add blackListedAddress parameters
- add dynmap
- add preventStop
- update minecraft-protocol: 1.40.3
* 1.2.6 - 1.19.3 :
- update third-parties
* 1.2.5 - 1.19.3 :
- update minecraft-protocol for MC 1.19.3
* 1.2.4 - 1.19.2 :
- update minecraft-protocol for MC 1.19.2 (no 1.19.3 yet)
* 1.2.3 - 1.19 :
- update to Node18
* 1.2.2 - 1.19 :
- add arm64 builds (Raspberry Pi)
* 1.2.1 - 1.19 :
- update node-minecraft-protocol for MC 1.19 (no 1.19.1 & 1.19.2 yet)
* 1.2.0 - 1.18.2 :
* Add settings webStopOnStart
* Change settings startMinecraft to boolean
* 1.1.5 - 1.18.2 :
* Add more logs when it fails to retreive settings
* update node-minecraft-protocol ^1.34.0
* 1.1.4 - 1.18.2 :
* update node-minecraft-protocol ^1.32.0
* 1.1.3 - 1.18.1 :
* Fixed concurent wake up : ./issues/68
* update node-minecraft-protocol ^1.30.0
* 1.1.2 - 1.18.1 :
* Compress binaries ( GZip )
* 1.1.1 - 1.18.1 :
* update node-minecraft-protocol ^1.29.0 -> 1.18.1
* 1.1.0 - 1.17.1 :
* **Feature** Add Discord Notification
* Update dependencies (node16, npm8, typescript,...)
* 1.0.4 - 1.17.1 :
* update node-minecraft-protocol ^1.26.1
* 1.0.3 - 1.16.5 :
* update security
* 1.0.2 - 1.16.5 :
* add maxPlayers in settings
* 1.0.1 - 1.16.5 :
* Include version in log.
* 1.0.0 - 1.16.5 :
* **Feature** Add web-gui
* 1.16.4 :
* Add bedrock support.
* ...