Files

17 lines
349 B
C++

#pragma once
#include "UICommon.h"
namespace Flower
{
struct ImGuiContext
{
void init();
void release();
void newFrame();
void updateAfterSubmit();
};
// UI manager host on renderer, lifetime same with renderer.
// We alway keep one renderer module, so don't care about singleton problem.
using UIManager = Singleton<ImGuiContext>;
}