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186 lines
8.4 KiB
C++

#include "Pch.h"
#include "../DeferredRenderer.h"
#include "../../Renderer.h"
#include "../../RenderSceneData.h"
#include "../../SceneTextures.h"
#include "../../RenderSettingContext.h"
#include "BloomCommon.h"
namespace Flower
{
struct TonemapperPushComposite
{
glm::vec4 prefilterFactor;
float bloomIntensity;
float bloomBlur;
float tonemapper_P = 500.0f; // Max brightness.
float tonemapper_a = 1.0f; // contrast
float tonemapper_m = 0.22f; // linear section start
float tonemapper_l = 0.4f; // linear section length
float tonemapper_c = 1.33f; // black
float tonemapper_b = 0.0f; // pedestal
float tonemmaper_s = 500.0f; // scale
uint32_t bDisplayHDR_rec2020_PQ = 0; // HDR display?
float saturation = 1.0f;
};
class TonemapperPass : public PassInterface
{
public:
VkPipeline pipeline = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
public:
virtual void init() override
{
CHECK(pipeline == VK_NULL_HANDLE);
CHECK(pipelineLayout == VK_NULL_HANDLE);
CHECK(setLayout == VK_NULL_HANDLE);
// Config code.
RHI::get()->descriptorFactoryBegin()
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT, 0) // inHdr
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT, 1) // outLdr
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT, 2) // inBloom
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT, 3) // inLum
.buildNoInfoPush(setLayout);
std::vector<VkDescriptorSetLayout> setLayouts =
{
setLayout, // Owner setlayout.
RHI::SamplerManager->getCommonDescriptorSetLayout(),
GetLayoutStatic(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER), // viewData
GetLayoutStatic(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER), // frameData
BlueNoiseMisc::getSetLayout(), // Bluenoise
StaticTexturesManager::get()->globalBlueNoise.spp_1_buffer.setLayouts, // All blue noise set layout is same.
};
auto shaderModule = RHI::ShaderManager->getShader("Tonemapper.comp.spv", true);
// Vulkan buid functions.
VkPipelineLayoutCreateInfo plci = RHIPipelineLayoutCreateInfo();
VkPushConstantRange pushRange{ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, .offset = 0, .size = sizeof(TonemapperPushComposite) };
plci.pushConstantRangeCount = 1;
plci.pPushConstantRanges = &pushRange;
plci.setLayoutCount = (uint32_t)setLayouts.size();
plci.pSetLayouts = setLayouts.data();
pipelineLayout = RHI::get()->createPipelineLayout(plci);
VkPipelineShaderStageCreateInfo shaderStageCI{};
shaderStageCI.module = shaderModule;
shaderStageCI.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageCI.stage = VK_SHADER_STAGE_COMPUTE_BIT;
shaderStageCI.pName = "main";
VkComputePipelineCreateInfo computePipelineCreateInfo{};
computePipelineCreateInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
computePipelineCreateInfo.layout = pipelineLayout;
computePipelineCreateInfo.flags = 0;
computePipelineCreateInfo.stage = shaderStageCI;
RHICheck(vkCreateComputePipelines(RHI::Device, nullptr, 1, &computePipelineCreateInfo, nullptr, &pipeline));
}
virtual void release() override
{
RHISafeRelease(pipeline);
RHISafeRelease(pipelineLayout);
setLayout = VK_NULL_HANDLE;
}
};
void DeferredRenderer::renderTonemapper(
VkCommandBuffer cmd,
Renderer* renderer,
SceneTextures* inTextures,
RenderSceneData* scene,
BufferParamRefPointer& viewData,
BufferParamRefPointer& frameData,
PoolImageSharedRef bloomTex,
BlueNoiseMisc& inBlueNoise)
{
auto& hdrSceneColor = inTextures->getHdrSceneColorUpscale()->getImage();
auto& ldrSceneColor = getDisplayOutput();
{
hdrSceneColor.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
ldrSceneColor.transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, buildBasicImageSubresource());
}
{
RHI::ScopePerframeMarker tonemapperMarker(cmd, "Tonemapper", { 1.0f, 1.0f, 0.0f, 1.0f });
auto* pass = getPasses()->getPass<TonemapperPass>();
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pass->pipeline);
VkDescriptorImageInfo hdrImageInfo = RHIDescriptorImageInfoSample(hdrSceneColor.getView(buildBasicImageSubresource()));
VkDescriptorImageInfo ldrImageInfo = RHIDescriptorImageInfoStorage(ldrSceneColor.getView(buildBasicImageSubresource()));
auto inRange = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1
};
// Input from low res mip. upscale mip.
VkDescriptorImageInfo bloomImgInfo = RHIDescriptorImageInfoSample(bloomTex->getImage().getView(inRange));
CHECK(m_averageLum && "Must call adaptive exposure before tonemapper."); // TODO:
VkDescriptorImageInfo lumImgInfo = RHIDescriptorImageInfoSample(m_averageLum->getImage().getView(inRange));
std::vector<VkWriteDescriptorSet> writes
{
RHIPushWriteDescriptorSetImage(0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &hdrImageInfo),
RHIPushWriteDescriptorSetImage(1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &ldrImageInfo),
RHIPushWriteDescriptorSetImage(2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &bloomImgInfo),
RHIPushWriteDescriptorSetImage(3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &lumImgInfo),
};
// Push owner set #0.
RHI::PushDescriptorSetKHR(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pass->pipelineLayout, 0, uint32_t(writes.size()), writes.data());
std::vector<VkDescriptorSet> passSets =
{
RHI::SamplerManager->getCommonDescriptorSet(), // samplers.
viewData->buffer.getSet(),
frameData->buffer.getSet(),
inBlueNoise.getSet(),
StaticTexturesManager::get()->globalBlueNoise.spp_1_buffer.set // 1spp is good.
};
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pass->pipelineLayout,
1, (uint32_t)passSets.size(), passSets.data(), 0, nullptr);
const auto& postProcessVolumeSetting = scene->getPostprocessVolumeSetting();
TonemapperPushComposite compositePush
{
.prefilterFactor = getBloomPrefilter(postProcessVolumeSetting.bloomThreshold, postProcessVolumeSetting.bloomThresholdSoft),
.bloomIntensity = postProcessVolumeSetting.bloomIntensity,
.bloomBlur = postProcessVolumeSetting.bloomRadius,
.tonemapper_P = postProcessVolumeSetting.tonemapper_P, // Max brightness.
.tonemapper_a = postProcessVolumeSetting.tonemapper_a, // contrast
.tonemapper_m = postProcessVolumeSetting.tonemapper_m, // linear section start
.tonemapper_l = postProcessVolumeSetting.tonemapper_l, // linear section length
.tonemapper_c = postProcessVolumeSetting.tonemapper_c, // black
.tonemapper_b = postProcessVolumeSetting.tonemapper_b, // pedestal
.tonemmaper_s = postProcessVolumeSetting.tonemmaper_s, // scale
.bDisplayHDR_rec2020_PQ = uint32_t(RenderSettingManager::get()->displayMode),
.saturation = postProcessVolumeSetting.saturation,
};
vkCmdPushConstants(cmd, pass->pipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(compositePush), &compositePush);
vkCmdDispatch(cmd, getGroupCount(ldrSceneColor.getExtent().width, 8), getGroupCount(ldrSceneColor.getExtent().height, 8), 1);
m_gpuTimer.getTimeStamp(cmd, "Tonemappering");
}
}
}