Files
2023-02-08 22:59:10 +08:00

277 lines
15 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e88caf1e-44f6-4cd4-a5eb-aea9f0827861}</ProjectGuid>
<RootNamespace>Engine</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)Build\$(ProjectName)-$(Configuration)-Binary\</OutDir>
<IntDir>$(SolutionDir)Build\$(ProjectName)-$(Configuration)-Intermediate\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)Build\$(ProjectName)-$(Configuration)-Binary\</OutDir>
<IntDir>$(SolutionDir)Build\$(ProjectName)-$(Configuration)-Intermediate\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)Source/$(ProjectName)/;$(SolutionDir)External/;$(SolutionDir)Source/;$(VULKAN_SDK)/Include/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;liblz4_static.lib;irrKlang.lib;assimp-vc142-mt.lib;ffx_fsr2_api_vk_x64d.lib;ffx_fsr2_api_x64d.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<Lib>
<AdditionalLibraryDirectories>$(SolutionDir)External\assimp\lib\;$(SolutionDir)External\glfw\lib\;$(SolutionDir)External\lz4\;$(SolutionDir)External\fsr2\lib\;$(SolutionDir)External\irrKlang\;$(VULKAN_SDK)\Lib\;%(AdditionalDependencies)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories>$(SolutionDir)Source/$(ProjectName)/;$(SolutionDir)External/;$(SolutionDir)Source/;$(VULKAN_SDK)/Include/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;liblz4_static.lib;irrKlang.lib;assimp-vc142-mt.lib;ffx_fsr2_api_vk_x64.lib;ffx_fsr2_api_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<Lib>
<AdditionalLibraryDirectories>$(SolutionDir)External\assimp\lib\;$(SolutionDir)External\glfw\lib\;$(SolutionDir)External\lz4\;$(SolutionDir)External\fsr2\lib\;$(SolutionDir)External\irrKlang\;$(VULKAN_SDK)\Lib\;%(AdditionalDependencies)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="AssetSystem\AssetArchive.h" />
<ClInclude Include="AssetSystem\AssetRegistry.h" />
<ClInclude Include="AssetSystem\AssetSystem.h" />
<ClInclude Include="AssetSystem\AsyncQueueSchedule.h" />
<ClInclude Include="AssetSystem\AsyncUploader.h" />
<ClInclude Include="AssetSystem\AssetCommon.h" />
<ClInclude Include="AssetSystem\LRUCache.h" />
<ClInclude Include="AssetSystem\MaterialManager.h" />
<ClInclude Include="AssetSystem\MeshManager.h" />
<ClInclude Include="AssetSystem\PMXMeshAsset.h" />
<ClInclude Include="Project.h" />
<ClInclude Include="AssetSystem\TextureManager.h" />
<ClInclude Include="Core\Core.h" />
<ClInclude Include="Core\CVar.h" />
<ClInclude Include="Core\Delegates.h" />
<ClInclude Include="Core\Log.h" />
<ClInclude Include="Core\Misc.h" />
<ClInclude Include="Core\NonCopyable.h" />
<ClInclude Include="Core\Singleton.h" />
<ClInclude Include="Core\UUID.h" />
<ClInclude Include="Engine.h" />
<ClInclude Include="EngineTimer.h" />
<ClInclude Include="KeyCode.h" />
<ClInclude Include="Launcher.h" />
<ClInclude Include="Pch.h" />
<ClInclude Include="Core\ThreadPool.h" />
<ClInclude Include="Renderer\BufferParameter.h" />
<ClInclude Include="Renderer\DeferredRenderer\DeferredRenderer.h" />
<ClInclude Include="Renderer\DeferredRenderer\Pass\BloomCommon.h" />
<ClInclude Include="Renderer\DeferredRenderer\Pass\FSR2Pass.h" />
<ClInclude Include="Renderer\RenderSettingContext.h" />
<ClInclude Include="Renderer\SceneTextures.h" />
<ClInclude Include="Renderer\PassCollector.h" />
<ClInclude Include="Renderer\RendererTextures.h" />
<ClInclude Include="Renderer\MeshMisc.h" />
<ClInclude Include="Renderer\RendererCommon.h" />
<ClInclude Include="Renderer\ImGuiPass.h" />
<ClInclude Include="Renderer\Renderer.h" />
<ClInclude Include="Renderer\RendererInterface.h" />
<ClInclude Include="Renderer\RenderSceneData.h" />
<ClInclude Include="Renderer\RenderTexturePool.h" />
<ClInclude Include="Renderer\Parameters.h" />
<ClInclude Include="Renderer\ShadingModel.h" />
<ClInclude Include="RHI\AccelerateStructure.h" />
<ClInclude Include="RHI\Bindless.h" />
<ClInclude Include="RHI\CommandBuffer.h" />
<ClInclude Include="RHI\Descriptor.h" />
<ClInclude Include="RHI\DynamicUniformBuffer.h" />
<ClInclude Include="RHI\Query.h" />
<ClInclude Include="RHI\Resource.h" />
<ClInclude Include="RHI\RHI.h" />
<ClInclude Include="RHI\RHICommon.h" />
<ClInclude Include="RHI\RHILogger.h" />
<ClInclude Include="RHI\Sampler.h" />
<ClInclude Include="RHI\Shader.h" />
<ClInclude Include="RHI\SwapChain.h" />
<ClInclude Include="RuntimeModule.h" />
<ClInclude Include="Scene\Component\PostprocessingVolume.h" />
<ClInclude Include="Scene\Component\ReflectionCapture.h" />
<ClInclude Include="Scene\SceneArchive.h" />
<ClInclude Include="Scene\CameraInterface.h" />
<ClInclude Include="Scene\Component.h" />
<ClInclude Include="Scene\Component\SunSky.h" />
<ClInclude Include="Scene\Component\Landscape.h" />
<ClInclude Include="Scene\Component\Light.h" />
<ClInclude Include="Scene\Component\PMXComponent.h" />
<ClInclude Include="Scene\Component\SpotLight.h" />
<ClInclude Include="Scene\Component\StaticMesh.h" />
<ClInclude Include="Scene\Component\Transform.h" />
<ClInclude Include="Scene\Scene.h" />
<ClInclude Include="Scene\SceneManager.h" />
<ClInclude Include="Scene\SceneNode.h" />
<ClInclude Include="UI\UICommon.h" />
<ClInclude Include="UI\UIHelper.h" />
<ClInclude Include="UI\UIManager.h" />
<ClInclude Include="Version.h" />
<ClInclude Include="WindowData.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AssetSystem\AssetRegistry.cpp" />
<ClCompile Include="AssetSystem\AssetSystem.cpp" />
<ClCompile Include="AssetSystem\AsyncQueueSchedule.cpp" />
<ClCompile Include="AssetSystem\AsyncUploader.cpp" />
<ClCompile Include="AssetSystem\AssetCommon.cpp" />
<ClCompile Include="AssetSystem\MaterialManager.cpp" />
<ClCompile Include="AssetSystem\MeshManager.cpp" />
<ClCompile Include="AssetSystem\PMXMeshAsset.cpp" />
<ClCompile Include="AssetSystem\TextureManager.cpp" />
<ClCompile Include="Project.cpp" />
<ClCompile Include="Core\Delegates.cpp" />
<ClCompile Include="Core\Log.cpp" />
<ClCompile Include="Engine.cpp" />
<ClCompile Include="Launcher.cpp" />
<ClCompile Include="Pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Renderer\BufferParameter.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\DeferredRenderer.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\AdaptiveExposurePass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\AtmospherePass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\BloomPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\BasicLightingPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\BlueNoisePass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\DepthOfFieldPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\FSR2Pass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\GTAOPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\HDREffect.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\HierarchyZBufferBuild.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\PMXPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\PreZPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\SampleDistributionShadowMap.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\SSRPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\StaticMeshPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\TerrainPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\TonemapperPass.cpp" />
<ClCompile Include="Renderer\DeferredRenderer\Pass\VolumetricCloudPass.cpp" />
<ClCompile Include="Renderer\RenderSettingContext.cpp" />
<ClCompile Include="Renderer\SceneTextures.cpp" />
<ClCompile Include="Renderer\ImGuiPass.cpp" />
<ClCompile Include="Renderer\MeshMisc.cpp" />
<ClCompile Include="Renderer\Parameters.cpp" />
<ClCompile Include="Renderer\Renderer.cpp" />
<ClCompile Include="Renderer\RendererInterface.cpp" />
<ClCompile Include="Renderer\RenderSceneData.cpp" />
<ClCompile Include="Renderer\RenderTexturePool.cpp" />
<ClCompile Include="RHI\AccelerateStructure.cpp" />
<ClCompile Include="RHI\Bindless.cpp" />
<ClCompile Include="RHI\CommandBuffer.cpp" />
<ClCompile Include="RHI\Descriptor.cpp" />
<ClCompile Include="RHI\DynamicUniformBuffer.cpp" />
<ClCompile Include="RHI\Query.cpp" />
<ClCompile Include="RHI\Resource.cpp" />
<ClCompile Include="RHI\RHI.cpp" />
<ClCompile Include="RHI\Sampler.cpp" />
<ClCompile Include="RHI\Shader.cpp" />
<ClCompile Include="RHI\Swapchain.cpp" />
<ClCompile Include="RuntimeModule.cpp" />
<ClCompile Include="Scene\Component.cpp" />
<ClCompile Include="Scene\Component\SunSky.cpp" />
<ClCompile Include="Scene\Component\Landscape.cpp" />
<ClCompile Include="Scene\Component\Light.cpp" />
<ClCompile Include="Scene\Component\PMXComponent.cpp" />
<ClCompile Include="Scene\Component\PostprocessingVolume.cpp" />
<ClCompile Include="Scene\Component\ReflectionCapture.cpp" />
<ClCompile Include="Scene\Component\SpotLight.cpp" />
<ClCompile Include="Scene\Component\StaticMesh.cpp" />
<ClCompile Include="Scene\Component\Transform.cpp" />
<ClCompile Include="Scene\Scene.cpp" />
<ClCompile Include="Scene\SceneManager.cpp" />
<ClCompile Include="Scene\SceneNode.cpp" />
<ClCompile Include="UI\UIHelper.cpp" />
<ClCompile Include="UI\UIManager.cpp" />
<ClCompile Include="UI\UICommon.cpp" />
<ClCompile Include="WindowData.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ImGui\ImGui.vcxproj">
<Project>{51373ddb-e36f-489b-904a-318769b4741f}</Project>
</ProjectReference>
<ProjectReference Include="..\NativeFileDialog\NativeFileDialog.vcxproj">
<Project>{e33e61a3-4c3a-4137-a85e-1001cb60fb19}</Project>
</ProjectReference>
<ProjectReference Include="..\Saba\Saba.vcxproj">
<Project>{29099e97-9815-4cc1-862f-129995162985}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>