Files
flower/Install/Shader/Source/Water_Rendering.glsl
2022-12-23 15:12:05 +08:00

11 lines
159 B
GLSL

#version 460
#include "Water_Common.glsl"
// Post process planet water draw. Ray-cast based.
layout(local_size_x = 8, local_size_y = 8)
void main()
{
}