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13 lines
343 B
GLSL
13 lines
343 B
GLSL
#ifndef WATER_COMMON_GLSL
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#define WATER_COMMON_GLSL
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#include "Common.glsl"
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layout (set = 0, binding = 0, rgba16f) uniform image2D imageHdrSceneColor;
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layout (set = 0, binding = 1) uniform texture2D inHdrSceneColor;
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layout (set = 0, binding = 2) uniform texture2D inDepth;
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layout (set = 0, binding = 3) uniform texture2D inGBufferA;
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#endif |