Files
2022-12-23 15:12:05 +08:00

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343 B
GLSL

#ifndef WATER_COMMON_GLSL
#define WATER_COMMON_GLSL
#include "Common.glsl"
layout (set = 0, binding = 0, rgba16f) uniform image2D imageHdrSceneColor;
layout (set = 0, binding = 1) uniform texture2D inHdrSceneColor;
layout (set = 0, binding = 2) uniform texture2D inDepth;
layout (set = 0, binding = 3) uniform texture2D inGBufferA;
#endif