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9 lines
217 B
GLSL
9 lines
217 B
GLSL
#ifndef TERRAIN_COMMON_GLSL
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#define TERRAIN_COMMON_GLSL
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// GPU Driven terrain rendering.
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// Reference implement from: https://www.gdcvault.com/play/1025480/Terrain-Rendering-in-Far-Cry
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#include "Common.glsl"
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#endif |