Files
flower/Install/Shader/Source/BasicBloomCommon.glsl

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GLSL

#ifndef BasicBloomCommon_GLSL
#define BasicBloomCommon_GLSL
/*
** Physical based render code, develop by engineer: qiutanguu.
*/
#extension GL_GOOGLE_include_directive : enable
#define MIX_BLOOM_UPSCALE 1
#define MIX_BLOOM_OUTPUT 0
vec3 prefilter(vec3 c, vec4 prefilterFactor)
{
float brightness = max(c.r, max(c.g, c.b));
float soft = brightness - prefilterFactor.y;
soft = clamp(soft, 0, prefilterFactor.z);
soft = soft * soft * prefilterFactor.w;
float contribution = max(soft, brightness - prefilterFactor.x);
contribution /= max(brightness, 0.00001);
return c * contribution;
}
#endif