mirror of
https://github.com/barkeser2002/flower.git
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19 lines
1.0 KiB
Batchfile
19 lines
1.0 KiB
Batchfile
: StaticMesh GBuffer Vertex Shader.
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%~dp0/../Tool/glslc.exe -fshader-stage=vert --target-env=vulkan1.3 -DVERTEX_SHADER Source/PMX_GBuffer.glsl -O -o Spirv/PMX_GBuffer.vert.spv
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: StaticMesh GBuffer Pixel Shader.
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%~dp0/../Tool/glslc.exe -fshader-stage=frag --target-env=vulkan1.3 -DPIXEL_SHADER Source/PMX_GBuffer.glsl -O -o Spirv/PMX_GBuffer.frag.spv
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: StaticMesh GBuffer Vertex Shader.
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%~dp0/../Tool/glslc.exe -fshader-stage=vert --target-env=vulkan1.3 -DVERTEX_SHADER Source/PMX_Translucent.glsl -O -o Spirv/PMX_Translucent.vert.spv
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: StaticMesh GBuffer Pixel Shader.
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%~dp0/../Tool/glslc.exe -fshader-stage=frag --target-env=vulkan1.3 -DPIXEL_SHADER Source/PMX_Translucent.glsl -O -o Spirv/PMX_Translucent.frag.spv
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: SDSM Vertex Shader.
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%~dp0/../Tool/glslc.exe -fshader-stage=vert --target-env=vulkan1.3 -DVERTEX_SHADER Source/PMX_SDSMDepthDraw.glsl -O -o Spirv/PMX_SDSMDepthDraw.vert.spv
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: SDSM Pixel Shader.
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%~dp0/../Tool/glslc.exe -fshader-stage=frag --target-env=vulkan1.3 -DPIXEL_SHADER Source/PMX_SDSMDepthDraw.glsl -O -o Spirv/PMX_SDSMDepthDraw.frag.spv
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