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C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_WINDOWCONTROL_H
#define GWEN_CONTROLS_WINDOWCONTROL_H
#include "Gwen/Gwen.h"
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/Button.h"
#include "Gwen/Controls/Dragger.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/ResizableControl.h"
#include "Gwen/Controls/Modal.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT WindowControl : public ResizableControl
{
public:
GWEN_CONTROL(WindowControl, ResizableControl);
virtual ~WindowControl();
virtual void Render(Skin::Base* skin);
virtual void RenderUnder(Skin::Base* skin);
virtual void SetTitle(Gwen::UnicodeString title);
virtual void SetTitle(Gwen::String title) { SetTitle(Gwen::Utility::StringToUnicode(title)); }
virtual void SetClosable(bool closeable);
virtual void Touch();
bool IsOnTop();
virtual void SetHidden(bool hidden);
void CloseButtonPressed(Gwen::Controls::Base* pFromPanel);
void RenderFocus(Gwen::Skin::Base* skin);
void SetDeleteOnClose(bool b) { m_bDeleteOnClose = b; }
void MakeModal(bool invisible = false);
protected:
ControlsInternal::Dragger* m_TitleBar;
Label* m_Title;
Button* m_CloseButton;
bool m_bInFocus;
bool m_bDeleteOnClose;
ControlsInternal::Modal* m_Modal;
};
} // namespace Controls
} // namespace Gwen
#endif