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52 lines
974 B
C++
52 lines
974 B
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_PROPERTY_TEXT_H
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#define GWEN_CONTROLS_PROPERTY_TEXT_H
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#include "Gwen/Controls/Property/BaseProperty.h"
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#include "Gwen/Controls/TextBox.h"
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namespace Gwen
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{
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namespace Controls
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{
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namespace Property
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{
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class GWEN_EXPORT Text : public Property::Base
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{
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public:
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GWEN_CONTROL_INLINE(Text, Property::Base)
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{
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m_TextBox = new TextBox(this);
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m_TextBox->Dock(Pos::Fill);
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m_TextBox->SetShouldDrawBackground(false);
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m_TextBox->onTextChanged.Add(this, &BaseClass::OnPropertyValueChanged);
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}
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virtual UnicodeString GetPropertyValue()
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{
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return m_TextBox->GetText();
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}
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virtual void SetPropertyValue(const UnicodeString& v, bool bFireChangeEvents)
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{
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m_TextBox->SetText(v, bFireChangeEvents);
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}
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virtual bool IsEditing()
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{
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return m_TextBox->HasFocus();
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}
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TextBox* m_TextBox;
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};
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} // namespace Property
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} // namespace Controls
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} // namespace Gwen
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#endif
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