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29 lines
820 B
GLSL
29 lines
820 B
GLSL
#version 460
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#extension GL_GOOGLE_include_directive : enable
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#define CBT_SET_INDEX 0
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#define CBT_BINDING_INDEX 0
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#include "../cbt/cbt.glsl"
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layout (set = 0, binding = 1) buffer SSBODrawElementsIndirectCommandBuffer { uint u_DrawElementsIndirectCommand[]; };
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layout (set = 0, binding = 2) buffer SSBODispatchIndirectCommandBuffer { uint u_DispatchIndirectCommand[]; };
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layout (push_constant) uniform PushConsts
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{
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int u_CbtID;
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int u_MeshletIndexCount;
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};
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#include "../leb/leb.glsl"
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main()
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{
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const int cbtID = u_CbtID;
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uint nodeCount = cbt_NodeCount(cbtID);
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u_DispatchIndirectCommand[0] = nodeCount / 256u + 1u;
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u_DrawElementsIndirectCommand[0] = u_MeshletIndexCount;
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u_DrawElementsIndirectCommand[1] = nodeCount;
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} |