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# Longest Edge Bisection Library
This library provides algorithms suitable for computing longest edge bisections on multicore processors, including GPUs using the [Concurrent Binary Tree library](https://github.com/jdupuy/libcbt). More details are available in my paper ["Concurrent Binary Trees (with application to Longest Edge Bisection)"](https://onrendering.com/).
**GPU implementation**
The GLSL folder provides a GLSL implementation of the library. An HLSL port of the library would also be welcome.
For a GPU implementation example, see [this repo](https://github.com/jdupuy/LongestEdgeBisection2D).
### License
The code from this repository is released in public domain. You can do anything you want with them. You have no legal obligation to do anything else, although I appreciate attribution.
It is also licensed under the MIT open source license, if you have lawyers who are unhappy with public domain.