mirror of
https://github.com/barkeser2002/flower.git
synced 2026-09-25 18:56:16 +03:00
40 lines
1.6 KiB
GLSL
40 lines
1.6 KiB
GLSL
#ifndef GTAO_COMMON_GLSL
|
|
#define GTAO_COMMON_GLSL
|
|
|
|
#extension GL_GOOGLE_include_directive : enable
|
|
#extension GL_EXT_samplerless_texture_functions : enable
|
|
|
|
#include "../common/shared_struct.glsl"
|
|
#include "../common/shared_functions.glsl"
|
|
|
|
layout (set = 0, binding = 0) uniform texture2D inHiz;
|
|
layout (set = 0, binding = 1) uniform texture2D inDepth;
|
|
layout (set = 0, binding = 2) uniform texture2D inGbufferA;
|
|
layout (set = 0, binding = 3) uniform texture2D inGbufferB;
|
|
layout (set = 0, binding = 4) uniform texture2D inGbufferS;
|
|
layout (set = 0, binding = 5, r8) uniform image2D GTAOImage;
|
|
layout (set = 0, binding = 6) uniform texture2D inGTAO;
|
|
layout (set = 0, binding = 7, r8) uniform image2D GTAOFilterImage;
|
|
layout (set = 0, binding = 8) uniform texture2D inGTAOFilterImage;
|
|
layout (set = 0, binding = 9, r8) uniform image2D GTAOTempFilter; // current frame temporal filter result,
|
|
layout (set = 0, binding = 10) uniform texture2D inGTAOTempFilter;
|
|
layout (set = 0, binding = 11, r8) uniform image2D GTAOTemporalHistory; // history temporal result.
|
|
layout (set = 0, binding = 12) uniform texture2D inGTAOTemporalHistory; //
|
|
layout (set = 0, binding = 13) uniform texture2D inGbufferV;
|
|
layout (set = 0, binding = 14) uniform texture2D inPrevDepth;
|
|
layout (set = 0, binding = 15) uniform UniformFrameData { PerFrameData frameData; };
|
|
|
|
#define SHARED_SAMPLER_SET 1
|
|
#include "../common/shared_sampler.glsl"
|
|
|
|
layout(push_constant) uniform PushConsts
|
|
{
|
|
uint sliceNum;
|
|
uint stepNum;
|
|
float radius;
|
|
float thickness;
|
|
float power;
|
|
float intensity;
|
|
} GTAOPush;
|
|
|
|
#endif |