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#include "../deferred_renderer.h"
#include "../render_scene.h"
#include "../renderer.h"
#include "../scene_textures.h"
namespace engine
{
struct GPUSkyReflectionPush
{
float alphaRoughness;
int samplesCount; // 1024
float maxBrightValue; // 1000.0f
float filterRoughnessMin; // 0.05f
uint convolutionSampleCount; // 4096
};
class SkylightPass : public PassInterface
{
public:
std::unique_ptr<ComputePipeResources> radiancePipe;
std::unique_ptr<ComputePipeResources> reflectionPipe;
protected:
virtual void onInit() override
{
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
getContext()->descriptorFactoryBegin()
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 0)
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1)
.buildNoInfoPush(setLayout);
std::vector<VkDescriptorSetLayout> setLayouts =
{
setLayout,
m_context->getSamplerCache().getCommonDescriptorSetLayout()
};
ShaderVariant shaderVariant("shader/skylight.glsl");
shaderVariant.setStage(EShaderStage::eComputeShader);
{
auto copyVariant = shaderVariant;
copyVariant.setMacro(L"SKYLIGHT_IRRADIANCE_PASS");
radiancePipe = std::make_unique<ComputePipeResources>(copyVariant, sizeof(GPUSkyReflectionPush), setLayouts);
}
{
auto copyVariant = shaderVariant;
copyVariant.setMacro(L"SKYLIGHT_REFLECTION_PASS");
reflectionPipe = std::make_unique<ComputePipeResources>(copyVariant, sizeof(GPUSkyReflectionPush), setLayouts);
}
}
virtual void release() override
{
radiancePipe.reset();
reflectionPipe.reset();
}
};
void engine::buildCubemapReflection(
VkCommandBuffer cmd,
PoolImageSharedRef cube,
PoolImageSharedRef& resultImage,
uint dimension)
{
const auto inCubeViewRangeAll = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = cube->getImage().getInfo().mipLevels,
.baseArrayLayer = 0,
.layerCount = 6
};
int32_t mipWidth = cube->getImage().getExtent().width;
int32_t mipHeight = cube->getImage().getExtent().height;
// Blit inner to generate full mipmaps.
for (uint32_t i = 1; i < cube->getImage().getInfo().mipLevels; i++)
{
const auto& skyImage = cube->getImage().getImage();
// Dest mip.
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = skyImage;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 6;
barrier.subresourceRange.baseMipLevel = i;
barrier.subresourceRange.levelCount = 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_NONE;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
// Blit struct.
VkImageBlit blit{};
blit.srcOffsets[0] = { 0, 0, 0 };
blit.dstOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { mipWidth, mipHeight, 1 };
blit.dstOffsets[1] = { mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1 };
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = i - 1;
blit.dstSubresource.mipLevel = i;
blit.srcSubresource.baseArrayLayer = 0;
blit.dstSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 6;
blit.dstSubresource.layerCount = 6;
vkCmdBlitImage(cmd, skyImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, skyImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
// Layout for read sync.
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
if (mipWidth > 1) mipWidth /= 2;
if (mipHeight > 1) mipHeight /= 2;
}
cube->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, inCubeViewRangeAll);
const GPUSkyReflectionPush pushTemplate
{
.samplesCount = 128,
.maxBrightValue = 10000.0f,
.filterRoughnessMin = 0.05f, // Realtime filter all roughness.
.convolutionSampleCount = 256,
};
resultImage = getContext()->getRenderTargetPools().createPoolCubeImage(
"sceneEnvCapture_convole",
dimension, // Must can divide by 8.
dimension, // Must can divide by 8.
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
-1
);
{
auto* pass = getContext()->getPasses().get<SkylightPass>();
auto push = pushTemplate;
pass->reflectionPipe->bind(cmd);
pass->reflectionPipe->bindSet(cmd, std::vector<VkDescriptorSet>{
getContext()->getSamplerCache().getCommonDescriptorSet()
}, 1);
const float deltaRoughness = 1.0f / std::max(float(resultImage->getImage().getInfo().mipLevels), 1.0f);
for (uint32_t i = 0; i < resultImage->getImage().getInfo().mipLevels; i++)
{
auto viewRange = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = i,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 6
};
resultImage->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, viewRange);
{
PushSetBuilder(cmd)
.addUAV(resultImage, viewRange, VK_IMAGE_VIEW_TYPE_CUBE)
.addSRV(cube, inCubeViewRangeAll, VK_IMAGE_VIEW_TYPE_CUBE)
.push(pass->reflectionPipe.get());
push.alphaRoughness = float(i) * deltaRoughness;
pass->reflectionPipe->pushConst(cmd, &push);
vkCmdDispatch(cmd,
glm::max(1u, resultImage->getImage().getExtent().width >> i),
glm::max(1u, resultImage->getImage().getExtent().height >> i),
6U);
}
}
}
resultImage->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, inCubeViewRangeAll);
}
void engine::renderSkylight(
VkCommandBuffer cmd,
const struct AtmosphereTextures& inAtmosphere,
const PerFrameData& perframe,
RenderScene* scene,
SkyLightRenderContext& context,
ReflectionProbeContext& reflectionProbe,
GPUTimestamps* timer)
{
if (!inAtmosphere.envCapture)
{
return;
}
auto inSkyEnvCube = inAtmosphere.envCapture;
// Init resources.
{
CHECK (context.skylightRadiance == nullptr)
{
context.skylightRadiance = getContext()->getRenderTargetPools().createPoolCubeImage(
"SkyIBLIrradiance",
context.irradianceDim, // Must can divide by 8.
context.irradianceDim, // Must can divide by 8.
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT
);
context.skylightRadiance->getImage().transitionLayout(
cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresourceCube());
}
CHECK(context.skylightReflection == nullptr)
{
context.skylightReflection = getContext()->getRenderTargetPools().createPoolCubeImage(
"SkyIBLPrefilter",
inSkyEnvCube->getImage().getExtent().width,
inSkyEnvCube->getImage().getExtent().height,
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
-1 // Need mipmaps.
);
context.skylightReflection->getImage().transitionLayout(
cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresourceCube());
}
}
auto* pass = getContext()->getPasses().get<SkylightPass>();
auto skyEnvCube = getContext()->getRenderTargetPools().createPoolCubeImage(
"SkyEnvCapture",
inSkyEnvCube->getImage().getExtent().width, // Must can divide by 8.
inSkyEnvCube->getImage().getExtent().height, // Must can divide by 8.
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
-1
);
const auto inCubeViewRangeAll = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = skyEnvCube->getImage().getInfo().mipLevels,
.baseArrayLayer = 0,
.layerCount = 6
};
int32_t mipWidth = skyEnvCube->getImage().getExtent().width;
int32_t mipHeight = skyEnvCube->getImage().getExtent().height;
// Blit mip 0 to skyEnvCube.
{
inSkyEnvCube->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, inCubeViewRangeAll);
skyEnvCube->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, inCubeViewRangeAll);
VkImageBlit blit{};
blit.srcOffsets[0] = { 0, 0, 0 };
blit.dstOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { mipWidth, mipHeight, 1};
blit.dstOffsets[1] = { mipWidth, mipHeight, 1 };
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = 0;
blit.dstSubresource.mipLevel = 0;
blit.srcSubresource.baseArrayLayer = 0;
blit.dstSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 6;
blit.dstSubresource.layerCount = 6;
vkCmdBlitImage(cmd,
inSkyEnvCube->getImage().getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
skyEnvCube->getImage().getImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
}
skyEnvCube->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, inCubeViewRangeAll);
// Blit inner to generate full mipmaps.
for (uint32_t i = 1; i < skyEnvCube->getImage().getInfo().mipLevels; i++)
{
const auto& skyImage = skyEnvCube->getImage().getImage();
// Dest mip.
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = skyImage;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 6;
barrier.subresourceRange.baseMipLevel = i;
barrier.subresourceRange.levelCount = 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_NONE;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
// Blit struct.
VkImageBlit blit{};
blit.srcOffsets[0] = { 0, 0, 0 };
blit.dstOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { mipWidth, mipHeight, 1 };
blit.dstOffsets[1] = { mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1 };
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = i - 1;
blit.dstSubresource.mipLevel = i;
blit.srcSubresource.baseArrayLayer = 0;
blit.dstSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 6;
blit.dstSubresource.layerCount = 6;
vkCmdBlitImage(cmd, skyImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, skyImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
// Layout for read sync.
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
if (mipWidth > 1) mipWidth /= 2;
if (mipHeight > 1) mipHeight /= 2;
}
skyEnvCube->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, inCubeViewRangeAll);
if (timer)
{
timer->getTimeStamp(cmd, "Skylight mipmap");
}
const GPUSkyReflectionPush pushTemplate
{
.samplesCount = (int)context.irradianceSampleCount,
.maxBrightValue = 10000.0f,
.filterRoughnessMin = 0.05f, // Realtime filter all roughness.
.convolutionSampleCount = context.reflectionSampleCount,
};
// Irradiance Compute.
{
auto irradianceViewRange = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 6
};
context.skylightRadiance->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, irradianceViewRange);
{
pass->radiancePipe->bindAndPushConst(cmd, &pushTemplate);
PushSetBuilder(cmd)
.addUAV(context.skylightRadiance, irradianceViewRange, VK_IMAGE_VIEW_TYPE_CUBE)
.addSRV(skyEnvCube, inCubeViewRangeAll, VK_IMAGE_VIEW_TYPE_CUBE)
.push(pass->radiancePipe.get());
pass->radiancePipe->bindSet(cmd, std::vector<VkDescriptorSet>{
getContext()->getSamplerCache().getCommonDescriptorSet()
}, 1);
vkCmdDispatch(cmd,
context.skylightRadiance->getImage().getExtent().width,
context.skylightRadiance->getImage().getExtent().height,
6U
);
}
}
if (timer)
{
timer->getTimeStamp(cmd, "Skylight irradiance");
}
{
auto push = pushTemplate;
pass->reflectionPipe->bind(cmd);
pass->reflectionPipe->bindSet(cmd, std::vector<VkDescriptorSet>{
getContext()->getSamplerCache().getCommonDescriptorSet()
}, 1);
const float deltaRoughness = 1.0f / std::max(float(context.skylightReflection->getImage().getInfo().mipLevels), 1.0f);
for (uint32_t i = 0; i < context.skylightReflection->getImage().getInfo().mipLevels; i++)
{
auto viewRange = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = i,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 6
};
context.skylightReflection->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, viewRange);
{
PushSetBuilder(cmd)
.addUAV(context.skylightReflection, viewRange, VK_IMAGE_VIEW_TYPE_CUBE)
.addSRV(skyEnvCube, inCubeViewRangeAll, VK_IMAGE_VIEW_TYPE_CUBE)
.push(pass->reflectionPipe.get());
push.alphaRoughness = float(i) * deltaRoughness;
pass->reflectionPipe->pushConst(cmd, &push);
vkCmdDispatch(cmd,
glm::max(1u, context.skylightReflection->getImage().getExtent().width >> i),
glm::max(1u, context.skylightReflection->getImage().getExtent().height >> i),
6U);
}
}
}
context.skylightRadiance->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, inCubeViewRangeAll);
context.skylightReflection->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, inCubeViewRangeAll);
if (timer)
{
timer->getTimeStamp(cmd, "Skylight conv");
}
}
}