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24 lines
806 B
GLSL
24 lines
806 B
GLSL
#version 460
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#extension GL_GOOGLE_include_directive : enable
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#extension GL_EXT_samplerless_texture_functions : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_ray_query : enable
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// SLAM TSDF reconstruction from depth buffer.
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#define SHARED_SAMPLER_SET 1
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#include "common_shader.glsl"
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layout (set = 0, binding = 0) uniform texture2D inDepth;
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layout (set = 0, binding = 1) buffer SSBOPerObject { PerObjectInfo objectDatas[]; };
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layout (set = 0, binding = 2) uniform UniformFrameData { PerFrameData frameData; };
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layout (set = 0, binding = 3, rgba16f) uniform image3D imageTruncSDF;
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layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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void main()
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{
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} |