Files
2024-06-16 18:40:39 +08:00

56 lines
2.9 KiB
Diff

--- a/com/mojang/blaze3d/pipeline/RenderTarget.java
+++ b/com/mojang/blaze3d/pipeline/RenderTarget.java
@@ -104,7 +_,10 @@
GlStateManager._texParameter(3553, 34892, 0);
GlStateManager._texParameter(3553, 10242, 33071);
GlStateManager._texParameter(3553, 10243, 33071);
+ if (!stencilEnabled)
GlStateManager._texImage2D(3553, 0, 6402, this.width, this.height, 0, 6402, 5126, null);
+ else
+ GlStateManager._texImage2D(3553, 0, org.lwjgl.opengl.GL30.GL_DEPTH32F_STENCIL8, this.width, this.height, 0, org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL, org.lwjgl.opengl.GL30.GL_FLOAT_32_UNSIGNED_INT_24_8_REV, null);
}
this.setFilterMode(9728, true);
@@ -114,8 +_,13 @@
GlStateManager._texImage2D(3553, 0, 32856, this.width, this.height, 0, 6408, 5121, null);
GlStateManager._glBindFramebuffer(36160, this.frameBufferId);
GlStateManager._glFramebufferTexture2D(36160, 36064, 3553, this.colorTextureId, 0);
- if (this.useDepth) {
+ if (this.useDepth && !stencilEnabled) {
GlStateManager._glFramebufferTexture2D(36160, 36096, 3553, this.depthBufferId, 0);
+ } else if(this.useDepth && net.minecraftforge.common.ForgeConfig.CLIENT.useCombinedDepthStencilAttachment.get()) {
+ GlStateManager._glFramebufferTexture2D(org.lwjgl.opengl.GL30.GL_FRAMEBUFFER, org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL_ATTACHMENT, 3553, this.depthBufferId, 0);
+ } else if (this.useDepth) {
+ GlStateManager._glFramebufferTexture2D(org.lwjgl.opengl.GL30.GL_FRAMEBUFFER, org.lwjgl.opengl.GL30.GL_DEPTH_ATTACHMENT, 3553, this.depthBufferId, 0);
+ GlStateManager._glFramebufferTexture2D(org.lwjgl.opengl.GL30.GL_FRAMEBUFFER, org.lwjgl.opengl.GL30.GL_STENCIL_ATTACHMENT, 3553, this.depthBufferId, 0);
}
this.checkStatus();
@@ -257,5 +_,26 @@
public int getDepthTextureId() {
return this.depthBufferId;
+ }
+
+ private boolean stencilEnabled = false;
+ /**
+ * Attempts to enable 8 bits of stencil buffer on this FrameBuffer.
+ * Modders must call this directly to set things up.
+ * This is to prevent the default cause where graphics cards do not support stencil bits.
+ * <b>Make sure to call this on the main render thread!</b>
+ */
+ public void enableStencil() {
+ if (stencilEnabled) return;
+ stencilEnabled = true;
+ this.resize(viewWidth, viewHeight, net.minecraft.client.Minecraft.ON_OSX);
+ }
+
+ /**
+ * Returns wither or not this FBO has been successfully initialized with stencil bits.
+ * If not, and a modder wishes it to be, they must call enableStencil.
+ */
+ public boolean isStencilEnabled() {
+ return this.stencilEnabled;
}
}