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Also fixed a bug with worldparallel which resulted in the world postTick event being fired before the world had finished ticking Also Also found a bug where one mod's worldgen broke to a hardlockup despite the error not occuring in any parallelised code
33 lines
869 B
Markdown
33 lines
869 B
Markdown
# Version history
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Mostly here for my own sanity
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## 0.11.19
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- Fixes the postTick event from forge; This was causing issues with SereneSeasons
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- A bug has been discovered that apparently breaks some world generation (confirmed against LycanitesMobs)
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- Causes hang on world creation/ingame chunk gen as SCP locks up waiting for completed task to complete (See: SCP.getChunk keyword:isdone)
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## 0.11.17
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Probably not released
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- Changed the entitiesByID retype into a wrapped concurrenthashset
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- This improves mod compatibility, with probably negligable performance impact
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- Lesson to future me: There is no need to be overly aggressive with patching
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- Also foundation of a FastUtil replacement project
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- Also changed stats a bit
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## 0.10.12
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- Fixed bug in entitiesByID patch
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## 0.10.11
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- Retyped entitiesByID
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- Added stats comand
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## 0.9.8
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First public release |