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Also fixed a bug with worldparallel which resulted in the world postTick event being fired before the world had finished ticking Also Also found a bug where one mod's worldgen broke to a hardlockup despite the error not occuring in any parallelised code
869 B
869 B
Version history
Mostly here for my own sanity
0.11.19
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Fixes the postTick event from forge; This was causing issues with SereneSeasons
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A bug has been discovered that apparently breaks some world generation (confirmed against LycanitesMobs)
- Causes hang on world creation/ingame chunk gen as SCP locks up waiting for completed task to complete (See: SCP.getChunk keyword:isdone)
0.11.17
Probably not released
- Changed the entitiesByID retype into a wrapped concurrenthashset
- This improves mod compatibility, with probably negligable performance impact
- Lesson to future me: There is no need to be overly aggressive with patching
- Also foundation of a FastUtil replacement project
- Also changed stats a bit
0.10.12
- Fixed bug in entitiesByID patch
0.10.11
- Retyped entitiesByID
- Added stats comand
0.9.8
First public release