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https://github.com/barkeser2002/FidelityFX-FSR2.git
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55 lines
2.5 KiB
Markdown
55 lines
2.5 KiB
Markdown
2023-05-12 | FidelityFX Super Resolution 2.2.1
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- Fixed comments in API header for incorrect cameraFar use.
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- Fixed DRS issue where resource was not correctly cleared on first use.
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- Fixed issue where luma instability logic could introduce output artefacts with strobing lights.
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- Fixed incorrect luma resource size.
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2023-02-23 | FidelityFX Super Resolution 2.2.0a
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- Minor updates to the documentation
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- Removal of a handful of files from the prior release that are no longer part of FSR 2.2.
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2023-02-16 | FidelityFX Super Resolution 2.2.0
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- Introduction of API debug checker.
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- Changes to improve "High Velocity Ghosting" situations.
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- Changes to Luminance computation with pre-exposure application.
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- Small motion vectors ignored in previous depth estimation.
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- Changes to depth logic to improve disocclusion detection and avoid self-disocclusions.
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- Dilated reactive mask logic updated to use temporal motion vector divergence to kill locks.
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- New lock luminance resource.
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- Accumulation overhauled to use temporal reactivity.
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- Changed how intermediate signals are stored and tonemapped.
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- Luminance instability logic improved.
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- Tonemapping no longer applied during RCAS to retain more dynamic range.
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- Fixes for multiple user reported issues on GitHub and elsewhere. Thank you for your feedback!
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2022-10-10 | FidelityFX Super Resolution 2.1.2
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- Fix resource precision issue.
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- Clamp coordinates in software sampling logic.
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2022-09-13 | FidelityFX Super Resolution 2.1.1
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- Fix issue with reprojection data on a reset.
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2022-09-06 | FidelityFX Super Resolution 2.1
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- Reactivity mask now uses full range of value in the mask (0.0 - 1.0).
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- Reactivity and Composition and Transparency mask dialation is now based on input colors to avoid expanding reactiveness into non-relevant upscaled areas.
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- Disocclusion logic improved in order to detect disocclusions in areas with very small depth separation.
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- RCAS Pass forced to fp32 mode to reduce chance of issues seen with HDR input values.
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- Fix for display-resolution motion vectors interpretation.
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- FP16/FP32 computation review, readjusting balance of fp16/fp32 for maximum quality.
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- Amended motion vector description within the documentation.
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- Various documentation edits for spelling.
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- Clarified the frame delta time input value within the readme documentation.
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- Fixed issue with bad memset within the shader blob selection logic.
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2022-06-22 | FidelityFX Super Resolution 2.0.1
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- First release.
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