Files
CatServer/patches/net/minecraft/item/Item.java.patch
2019-08-06 04:32:24 +08:00

973 lines
41 KiB
Diff

--- ../src-base/minecraft/net/minecraft/item/Item.java
+++ ../src-work/minecraft/net/minecraft/item/Item.java
@@ -58,10 +58,10 @@
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
-public class Item
+public class Item extends net.minecraftforge.registries.IForgeRegistryEntry.Impl<Item>
{
- public static final RegistryNamespaced<ResourceLocation, Item> REGISTRY = new RegistryNamespaced<ResourceLocation, Item>();
- private static final Map<Block, Item> BLOCK_TO_ITEM = Maps.<Block, Item>newHashMap();
+ public static final RegistryNamespaced<ResourceLocation, Item> REGISTRY = net.minecraftforge.registries.GameData.getWrapper(Item.class);
+ private static final Map<Block, Item> BLOCK_TO_ITEM = net.minecraftforge.registries.GameData.getBlockItemMap();
private static final IItemPropertyGetter DAMAGED_GETTER = new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
@@ -197,6 +197,7 @@
return stack;
}
+ @Deprecated // Use ItemStack sensitive version below.
public int getItemStackLimit()
{
return this.maxStackSize;
@@ -218,6 +219,7 @@
return this;
}
+ @Deprecated
public int getMaxDamage()
{
return this.maxDamage;
@@ -317,6 +319,7 @@
return this.containerItem;
}
+ @Deprecated // Use ItemStack sensitive version below.
public boolean hasContainerItem()
{
return this.containerItem != null;
@@ -365,6 +368,7 @@
return stack.isItemEnchanted();
}
+ @Deprecated // use Forge version
public EnumRarity getRarity(ItemStack stack)
{
return stack.isItemEnchanted() ? EnumRarity.RARE : EnumRarity.COMMON;
@@ -372,7 +376,7 @@
public boolean isEnchantable(ItemStack stack)
{
- return this.getItemStackLimit() == 1 && this.isDamageable();
+ return this.getItemStackLimit(stack) == 1 && this.isDamageable();
}
protected RayTraceResult rayTrace(World worldIn, EntityPlayer playerIn, boolean useLiquids)
@@ -389,8 +393,8 @@
float f5 = MathHelper.sin(-f * 0.017453292F);
float f6 = f3 * f4;
float f7 = f2 * f4;
- double d3 = 5.0D;
- Vec3d vec3d1 = vec3d.addVector((double)f6 * 5.0D, (double)f5 * 5.0D, (double)f7 * 5.0D);
+ double d3 = playerIn.getEntityAttribute(EntityPlayer.REACH_DISTANCE).getAttributeValue();
+ Vec3d vec3d1 = vec3d.addVector((double)f6 * d3, (double)f5 * d3, (double)f7 * d3);
return worldIn.rayTraceBlocks(vec3d, vec3d1, useLiquids, !useLiquids, false);
}
@@ -409,6 +413,9 @@
protected boolean isInCreativeTab(CreativeTabs targetTab)
{
+ for (CreativeTabs tab : this.getCreativeTabs())
+ if (tab == targetTab)
+ return true;
CreativeTabs creativetabs = this.getCreativeTab();
return creativetabs != null && (targetTab == CreativeTabs.SEARCH || targetTab == creativetabs);
}
@@ -435,11 +442,784 @@
return false;
}
+ @Deprecated // Use ItemStack sensitive version below.
public Multimap<String, AttributeModifier> getItemAttributeModifiers(EntityEquipmentSlot equipmentSlot)
{
return HashMultimap.<String, AttributeModifier>create();
}
+ /* ======================================== FORGE START =====================================*/
+ /**
+ * ItemStack sensitive version of getItemAttributeModifiers
+ */
+ public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
+ {
+ return this.getItemAttributeModifiers(slot);
+ }
+
+ /**
+ * Called when a player drops the item into the world,
+ * returning false from this will prevent the item from
+ * being removed from the players inventory and spawning
+ * in the world
+ *
+ * @param player The player that dropped the item
+ * @param item The item stack, before the item is removed.
+ */
+ public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player)
+ {
+ return true;
+ }
+
+ /**
+ * Allow the item one last chance to modify its name used for the
+ * tool highlight useful for adding something extra that can't be removed
+ * by a user in the displayed name, such as a mode of operation.
+ *
+ * @param item the ItemStack for the item.
+ * @param displayName the name that will be displayed unless it is changed in this method.
+ */
+ public String getHighlightTip( ItemStack item, String displayName )
+ {
+ return displayName;
+ }
+
+ /**
+ * This is called when the item is used, before the block is activated.
+ * @param stack The Item Stack
+ * @param player The Player that used the item
+ * @param world The Current World
+ * @param pos Target position
+ * @param side The side of the target hit
+ * @param hand Which hand the item is being held in.
+ * @return Return PASS to allow vanilla handling, any other to skip normal code.
+ */
+ public EnumActionResult onItemUseFirst(EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand)
+ {
+ return EnumActionResult.PASS;
+ }
+
+ protected boolean canRepair = true;
+ /**
+ * Called by CraftingManager to determine if an item is reparable.
+ * @return True if reparable
+ */
+ public boolean isRepairable()
+ {
+ return canRepair && isDamageable();
+ }
+
+ /**
+ * Call to disable repair recipes.
+ * @return The current Item instance
+ */
+ public Item setNoRepair()
+ {
+ canRepair = false;
+ return this;
+ }
+
+ /**
+ * Determines the amount of durability the mending enchantment
+ * will repair, on average, per point of experience.
+ */
+ public float getXpRepairRatio(ItemStack stack)
+ {
+ return 2f;
+ }
+
+ /**
+ * Override this method to change the NBT data being sent to the client.
+ * You should ONLY override this when you have no other choice, as this might change behavior client side!
+ *
+ * Note that this will sometimes be applied multiple times, the following MUST be supported:
+ * Item item = stack.getItem();
+ * NBTTagCompound nbtShare1 = item.getNBTShareTag(stack);
+ * stack.setTagCompound(nbtShare1);
+ * NBTTagCompound nbtShare2 = item.getNBTShareTag(stack);
+ * assert nbtShare1.equals(nbtShare2);
+ *
+ * @param stack The stack to send the NBT tag for
+ * @return The NBT tag
+ */
+ @Nullable
+ public NBTTagCompound getNBTShareTag(ItemStack stack)
+ {
+ return stack.getTagCompound();
+ }
+
+ /**
+ * Override this method to decide what to do with the NBT data received from getNBTShareTag().
+ *
+ * @param stack The stack that received NBT
+ * @param nbt Received NBT, can be null
+ */
+ public void readNBTShareTag(ItemStack stack, @Nullable NBTTagCompound nbt)
+ {
+ stack.setTagCompound(nbt);
+ }
+
+ /**
+ * Called before a block is broken. Return true to prevent default block harvesting.
+ *
+ * Note: In SMP, this is called on both client and server sides!
+ *
+ * @param itemstack The current ItemStack
+ * @param pos Block's position in world
+ * @param player The Player that is wielding the item
+ * @return True to prevent harvesting, false to continue as normal
+ */
+ public boolean onBlockStartBreak(ItemStack itemstack, BlockPos pos, EntityPlayer player)
+ {
+ return false;
+ }
+
+ /**
+ * Called each tick while using an item.
+ * @param stack The Item being used
+ * @param player The Player using the item
+ * @param count The amount of time in tick the item has been used for continuously
+ */
+ public void onUsingTick(ItemStack stack, EntityLivingBase player, int count)
+ {
+ }
+
+ /**
+ * Called when the player Left Clicks (attacks) an entity.
+ * Processed before damage is done, if return value is true further processing is canceled
+ * and the entity is not attacked.
+ *
+ * @param stack The Item being used
+ * @param player The player that is attacking
+ * @param entity The entity being attacked
+ * @return True to cancel the rest of the interaction.
+ */
+ public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
+ {
+ return false;
+ }
+
+ /**
+ * ItemStack sensitive version of getContainerItem.
+ * Returns a full ItemStack instance of the result.
+ *
+ * @param itemStack The current ItemStack
+ * @return The resulting ItemStack
+ */
+ public ItemStack getContainerItem(ItemStack itemStack)
+ {
+ if (!hasContainerItem(itemStack))
+ {
+ return ItemStack.EMPTY;
+ }
+ return new ItemStack(getContainerItem());
+ }
+
+ /**
+ * ItemStack sensitive version of hasContainerItem
+ * @param stack The current item stack
+ * @return True if this item has a 'container'
+ */
+ public boolean hasContainerItem(ItemStack stack)
+ {
+ return hasContainerItem();
+ }
+
+ /**
+ * Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
+ * This is in ticks, standard result is 6000, or 5 mins.
+ *
+ * @param itemStack The current ItemStack
+ * @param world The world the entity is in
+ * @return The normal lifespan in ticks.
+ */
+ public int getEntityLifespan(ItemStack itemStack, World world)
+ {
+ return world.spigotConfig.itemDespawnRate; // CatServer - default use Spigot setting
+ }
+
+ /**
+ * Determines if this Item has a special entity for when they are in the world.
+ * Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity
+ * returns non null, the EntityItem will be destroyed and the new Entity will be added to the world.
+ *
+ * @param stack The current item stack
+ * @return True of the item has a custom entity, If true, Item#createCustomEntity will be called
+ */
+ public boolean hasCustomEntity(ItemStack stack)
+ {
+ return false;
+ }
+
+ /**
+ * This function should return a new entity to replace the dropped item.
+ * Returning null here will not kill the EntityItem and will leave it to function normally.
+ * Called when the item it placed in a world.
+ *
+ * @param world The world object
+ * @param location The EntityItem object, useful for getting the position of the entity
+ * @param itemstack The current item stack
+ * @return A new Entity object to spawn or null
+ */
+ @Nullable
+ public Entity createEntity(World world, Entity location, ItemStack itemstack)
+ {
+ return null;
+ }
+
+ /**
+ * Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner
+ * control over the update of the item without having to write a subclass.
+ *
+ * @param entityItem The entity Item
+ * @return Return true to skip any further update code.
+ */
+ public boolean onEntityItemUpdate(net.minecraft.entity.item.EntityItem entityItem)
+ {
+ return false;
+ }
+
+ /**
+ * Gets a list of tabs that items belonging to this class can display on,
+ * combined properly with getSubItems allows for a single item to span
+ * many sub-items across many tabs.
+ *
+ * @return A list of all tabs that this item could possibly be one.
+ */
+ public CreativeTabs[] getCreativeTabs()
+ {
+ return new CreativeTabs[]{ getCreativeTab() };
+ }
+
+ /**
+ * Determines the base experience for a player when they remove this item from a furnace slot.
+ * This number must be between 0 and 1 for it to be valid.
+ * This number will be multiplied by the stack size to get the total experience.
+ *
+ * @param item The item stack the player is picking up.
+ * @return The amount to award for each item.
+ */
+ public float getSmeltingExperience(ItemStack item)
+ {
+ return -1; //-1 will default to the old lookups.
+ }
+
+ /**
+ *
+ * Should this item, when held, allow sneak-clicks to pass through to the underlying block?
+ *
+ * @param world The world
+ * @param pos Block position in world
+ * @param player The Player that is wielding the item
+ * @return
+ */
+ public boolean doesSneakBypassUse(ItemStack stack, net.minecraft.world.IBlockAccess world, BlockPos pos, EntityPlayer player)
+ {
+ return false;
+ }
+
+ /**
+ * Called to tick armor in the armor slot. Override to do something
+ */
+ public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack){}
+
+ /**
+ * Determines if the specific ItemStack can be placed in the specified armor slot, for the entity.
+ *
+ * TODO: Change name to canEquip in 1.13?
+ *
+ * @param stack The ItemStack
+ * @param armorType Armor slot to be verified.
+ * @param entity The entity trying to equip the armor
+ * @return True if the given ItemStack can be inserted in the slot
+ */
+ public boolean isValidArmor(ItemStack stack, EntityEquipmentSlot armorType, Entity entity)
+ {
+ return net.minecraft.entity.EntityLiving.getSlotForItemStack(stack) == armorType;
+ }
+
+ /**
+ * Override this to set a non-default armor slot for an ItemStack, but
+ * <em>do not use this to get the armor slot of said stack; for that, use
+ * {@link net.minecraft.entity.EntityLiving#getSlotForItemStack(ItemStack)}.</em>
+ *
+ * @param stack the ItemStack
+ * @return the armor slot of the ItemStack, or {@code null} to let the default
+ * vanilla logic as per {@code EntityLiving.getSlotForItemStack(stack)} decide
+ */
+ @Nullable
+ public EntityEquipmentSlot getEquipmentSlot(ItemStack stack)
+ {
+ return null;
+ }
+
+ /**
+ * Allow or forbid the specific book/item combination as an anvil enchant
+ *
+ * @param stack The item
+ * @param book The book
+ * @return if the enchantment is allowed
+ */
+ public boolean isBookEnchantable(ItemStack stack, ItemStack book)
+ {
+ return true;
+ }
+
+ /**
+ * Called by RenderBiped and RenderPlayer to determine the armor texture that
+ * should be use for the currently equipped item.
+ * This will only be called on instances of ItemArmor.
+ *
+ * Returning null from this function will use the default value.
+ *
+ * @param stack ItemStack for the equipped armor
+ * @param entity The entity wearing the armor
+ * @param slot The slot the armor is in
+ * @param type The subtype, can be null or "overlay"
+ * @return Path of texture to bind, or null to use default
+ */
+ @Nullable
+ public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
+ {
+ return null;
+ }
+
+ /**
+ * Returns the font renderer used to render tooltips and overlays for this item.
+ * Returning null will use the standard font renderer.
+ *
+ * @param stack The current item stack
+ * @return A instance of FontRenderer or null to use default
+ */
+ @SideOnly(Side.CLIENT)
+ @Nullable
+ public net.minecraft.client.gui.FontRenderer getFontRenderer(ItemStack stack)
+ {
+ return null;
+ }
+
+ /**
+ * Override this method to have an item handle its own armor rendering.
+ *
+ * @param entityLiving The entity wearing the armor
+ * @param itemStack The itemStack to render the model of
+ * @param armorSlot The slot the armor is in
+ * @param _default Original armor model. Will have attributes set.
+ * @return A ModelBiped to render instead of the default
+ */
+ @SideOnly(Side.CLIENT)
+ @Nullable
+ public net.minecraft.client.model.ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, net.minecraft.client.model.ModelBiped _default)
+ {
+ return null;
+ }
+
+ /**
+ * Called when a entity tries to play the 'swing' animation.
+ *
+ * @param entityLiving The entity swinging the item.
+ * @param stack The Item stack
+ * @return True to cancel any further processing by EntityLiving
+ */
+ public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack)
+ {
+ return false;
+ }
+
+ /**
+ * Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet.
+ * This is where pumpkins would render there overlay.
+ *
+ * @param stack The ItemStack that is equipped
+ * @param player Reference to the current client entity
+ * @param resolution Resolution information about the current viewport and configured GUI Scale
+ * @param partialTicks Partial ticks for the renderer, useful for interpolation
+ */
+ @SideOnly(Side.CLIENT)
+ public void renderHelmetOverlay(ItemStack stack, EntityPlayer player, net.minecraft.client.gui.ScaledResolution resolution, float partialTicks){}
+
+ /**
+ * Return the itemDamage represented by this ItemStack. Defaults to the itemDamage field on ItemStack, but can be overridden here for other sources such as NBT.
+ *
+ * @param stack The itemstack that is damaged
+ * @return the damage value
+ */
+ public int getDamage(ItemStack stack)
+ {
+ return stack.itemDamage;
+ }
+
+ /**
+ * This used to be 'display damage' but its really just 'aux' data in the ItemStack, usually shares the same variable as damage.
+ * @param stack
+ * @return
+ */
+ public int getMetadata(ItemStack stack)
+ {
+ return stack.itemDamage;
+ }
+
+ /**
+ * Determines if the durability bar should be rendered for this item.
+ * Defaults to vanilla stack.isDamaged behavior.
+ * But modders can use this for any data they wish.
+ *
+ * @param stack The current Item Stack
+ * @return True if it should render the 'durability' bar.
+ */
+ public boolean showDurabilityBar(ItemStack stack)
+ {
+ return stack.isItemDamaged();
+ }
+
+ /**
+ * Queries the percentage of the 'Durability' bar that should be drawn.
+ *
+ * @param stack The current ItemStack
+ * @return 0.0 for 100% (no damage / full bar), 1.0 for 0% (fully damaged / empty bar)
+ */
+ public double getDurabilityForDisplay(ItemStack stack)
+ {
+ return (double)stack.getItemDamage() / (double)stack.getMaxDamage();
+ }
+
+ /**
+ * Returns the packed int RGB value used to render the durability bar in the GUI.
+ * Defaults to a value based on the hue scaled based on {@link #getDurabilityForDisplay}, but can be overriden.
+ *
+ * @param stack Stack to get durability from
+ * @return A packed RGB value for the durability colour (0x00RRGGBB)
+ */
+ public int getRGBDurabilityForDisplay(ItemStack stack)
+ {
+ return MathHelper.hsvToRGB(Math.max(0.0F, (float) (1.0F - getDurabilityForDisplay(stack))) / 3.0F, 1.0F, 1.0F);
+ }
+ /**
+ * Return the maxDamage for this ItemStack. Defaults to the maxDamage field in this item,
+ * but can be overridden here for other sources such as NBT.
+ *
+ * @param stack The itemstack that is damaged
+ * @return the damage value
+ */
+ public int getMaxDamage(ItemStack stack)
+ {
+ return getMaxDamage();
+ }
+
+ /**
+ * Return if this itemstack is damaged. Note only called if {@link #isDamageable()} is true.
+ * @param stack the stack
+ * @return if the stack is damaged
+ */
+ public boolean isDamaged(ItemStack stack)
+ {
+ return stack.itemDamage > 0;
+ }
+
+ /**
+ * Set the damage for this itemstack. Note, this method is responsible for zero checking.
+ * @param stack the stack
+ * @param damage the new damage value
+ */
+ public void setDamage(ItemStack stack, int damage)
+ {
+ stack.itemDamage = damage;
+
+ if (stack.itemDamage < 0)
+ {
+ stack.itemDamage = 0;
+ }
+ }
+
+ /**
+ * Checked from {@link net.minecraft.client.multiplayer.PlayerControllerMP#onPlayerDestroyBlock(BlockPos pos) PlayerControllerMP.onPlayerDestroyBlock()}
+ * when a creative player left-clicks a block with this item.
+ * Also checked from {@link net.minecraftforge.common.ForgeHooks#onBlockBreakEvent(World, GameType, EntityPlayerMP, BlockPos) ForgeHooks.onBlockBreakEvent()}
+ * to prevent sending an event.
+ * @return true if the given player can destroy specified block in creative mode with this item
+ */
+ public boolean canDestroyBlockInCreative(World world, BlockPos pos, ItemStack stack, EntityPlayer player)
+ {
+ return !(this instanceof ItemSword);
+ }
+
+ /**
+ * ItemStack sensitive version of {@link #canHarvestBlock(IBlockState)}
+ * @param state The block trying to harvest
+ * @param stack The itemstack used to harvest the block
+ * @return true if can harvest the block
+ */
+ public boolean canHarvestBlock(IBlockState state, ItemStack stack)
+ {
+ return canHarvestBlock(state);
+ }
+
+ /**
+ * Gets the maximum number of items that this stack should be able to hold.
+ * This is a ItemStack (and thus NBT) sensitive version of Item.getItemStackLimit()
+ *
+ * @param stack The ItemStack
+ * @return The maximum number this item can be stacked to
+ */
+ public int getItemStackLimit(ItemStack stack)
+ {
+ return this.getItemStackLimit();
+ }
+
+ private Map<String, Integer> toolClasses = new java.util.HashMap<String, Integer>();
+ /**
+ * Sets or removes the harvest level for the specified tool class.
+ *
+ * @param toolClass Class
+ * @param level Harvest level:
+ * Wood: 0
+ * Stone: 1
+ * Iron: 2
+ * Diamond: 3
+ * Gold: 0
+ */
+ public void setHarvestLevel(String toolClass, int level)
+ {
+ if (level < 0)
+ toolClasses.remove(toolClass);
+ else
+ toolClasses.put(toolClass, level);
+ }
+
+ public java.util.Set<String> getToolClasses(ItemStack stack)
+ {
+ return toolClasses.keySet();
+ }
+
+ /**
+ * Queries the harvest level of this item stack for the specified tool class,
+ * Returns -1 if this tool is not of the specified type
+ *
+ * @param stack This item stack instance
+ * @param toolClass Tool Class
+ * @param player The player trying to harvest the given blockstate
+ * @param blockState The block to harvest
+ * @return Harvest level, or -1 if not the specified tool type.
+ */
+ public int getHarvestLevel(ItemStack stack, String toolClass, @Nullable EntityPlayer player, @Nullable IBlockState blockState)
+ {
+ Integer ret = toolClasses.get(toolClass);
+ return ret == null ? -1 : ret;
+ }
+
+ /**
+ * ItemStack sensitive version of getItemEnchantability
+ *
+ * @param stack The ItemStack
+ * @return the item echantability value
+ */
+ public int getItemEnchantability(ItemStack stack)
+ {
+ return getItemEnchantability();
+ }
+
+ /**
+ * Checks whether an item can be enchanted with a certain enchantment. This applies specifically to enchanting an item in the enchanting table and is called when retrieving the list of possible enchantments for an item.
+ * Enchantments may additionally (or exclusively) be doing their own checks in {@link net.minecraft.enchantment.Enchantment#canApplyAtEnchantingTable(ItemStack)}; check the individual implementation for reference.
+ * By default this will check if the enchantment type is valid for this item type.
+ * @param stack the item stack to be enchanted
+ * @param enchantment the enchantment to be applied
+ * @return true if the enchantment can be applied to this item
+ */
+ public boolean canApplyAtEnchantingTable(ItemStack stack, net.minecraft.enchantment.Enchantment enchantment)
+ {
+ return enchantment.type.canEnchantItem(stack.getItem());
+ }
+
+ /**
+ * Whether this Item can be used as a payment to activate the vanilla beacon.
+ * @param stack the ItemStack
+ * @return true if this Item can be used
+ */
+ public boolean isBeaconPayment(ItemStack stack)
+ {
+ return this == Items.EMERALD || this == Items.DIAMOND || this == Items.GOLD_INGOT || this == Items.IRON_INGOT;
+ }
+
+ /**
+ * Determine if the player switching between these two item stacks
+ * @param oldStack The old stack that was equipped
+ * @param newStack The new stack
+ * @param slotChanged If the current equipped slot was changed,
+ * Vanilla does not play the animation if you switch between two
+ * slots that hold the exact same item.
+ * @return True to play the item change animation
+ */
+ public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+ {
+ return !oldStack.equals(newStack); //!ItemStack.areItemStacksEqual(oldStack, newStack);
+ }
+
+ /**
+ * Called when the player is mining a block and the item in his hand changes.
+ * Allows to not reset blockbreaking if only NBT or similar changes.
+ * @param oldStack The old stack that was used for mining. Item in players main hand
+ * @param newStack The new stack
+ * @return True to reset block break progress
+ */
+ public boolean shouldCauseBlockBreakReset(ItemStack oldStack, ItemStack newStack)
+ {
+ return !(newStack.getItem() == oldStack.getItem() && ItemStack.areItemStackTagsEqual(newStack, oldStack) && (newStack.isItemStackDamageable() || newStack.getMetadata() == oldStack.getMetadata()));
+ }
+
+ /**
+ * Called while an item is in 'active' use to determine if usage should continue.
+ * Allows items to continue being used while sustaining damage, for example.
+ *
+ * @param oldStack the previous 'active' stack
+ * @param newStack the stack currently in the active hand
+ * @return true to set the new stack to active and continue using it
+ */
+ public boolean canContinueUsing(ItemStack oldStack, ItemStack newStack)
+ {
+ return oldStack.equals(newStack);
+ }
+
+ /**
+ * Called to get the Mod ID of the mod that *created* the ItemStack,
+ * instead of the real Mod ID that *registered* it.
+ *
+ * For example the Forge Universal Bucket creates a subitem for each modded fluid,
+ * and it returns the modded fluid's Mod ID here.
+ *
+ * Mods that register subitems for other mods can override this.
+ * Informational mods can call it to show the mod that created the item.
+ *
+ * @param itemStack the ItemStack to check
+ * @return the Mod ID for the ItemStack, or
+ * null when there is no specially associated mod and {@link #getRegistryName()} would return null.
+ */
+ @Nullable
+ public String getCreatorModId(ItemStack itemStack)
+ {
+ return net.minecraftforge.common.ForgeHooks.getDefaultCreatorModId(itemStack);
+ }
+
+ /**
+ * Called from ItemStack.setItem, will hold extra data for the life of this ItemStack.
+ * Can be retrieved from stack.getCapabilities()
+ * The NBT can be null if this is not called from readNBT or if the item the stack is
+ * changing FROM is different then this item, or the previous item had no capabilities.
+ *
+ * This is called BEFORE the stacks item is set so you can use stack.getItem() to see the OLD item.
+ * Remember that getItem CAN return null.
+ *
+ * @param stack The ItemStack
+ * @param nbt NBT of this item serialized, or null.
+ * @return A holder instance associated with this ItemStack where you can hold capabilities for the life of this item.
+ */
+ @Nullable
+ public net.minecraftforge.common.capabilities.ICapabilityProvider initCapabilities(ItemStack stack, @Nullable NBTTagCompound nbt)
+ {
+ return null;
+ }
+
+ public com.google.common.collect.ImmutableMap<String, net.minecraftforge.common.animation.ITimeValue> getAnimationParameters(final ItemStack stack, final World world, final EntityLivingBase entity)
+ {
+ com.google.common.collect.ImmutableMap.Builder<String, net.minecraftforge.common.animation.ITimeValue> builder = com.google.common.collect.ImmutableMap.builder();
+ for(ResourceLocation location : properties.getKeys())
+ {
+ final IItemPropertyGetter parameter = properties.getObject(location);
+ builder.put(location.toString(), new net.minecraftforge.common.animation.ITimeValue()
+ {
+ public float apply(float input)
+ {
+ return parameter.apply(stack, world, entity);
+ }
+ });
+ }
+ return builder.build();
+ }
+
+ /**
+ * Can this Item disable a shield
+ * @param stack The ItemStack
+ * @param shield The shield in question
+ * @param entity The EntityLivingBase holding the shield
+ * @param attacker The EntityLivingBase holding the ItemStack
+ * @retrun True if this ItemStack can disable the shield in question.
+ */
+ public boolean canDisableShield(ItemStack stack, ItemStack shield, EntityLivingBase entity, EntityLivingBase attacker)
+ {
+ return this instanceof ItemAxe;
+ }
+
+ /**
+ * Is this Item a shield
+ * @param stack The ItemStack
+ * @param entity The Entity holding the ItemStack
+ * @return True if the ItemStack is considered a shield
+ */
+ public boolean isShield(ItemStack stack, @Nullable EntityLivingBase entity)
+ {
+ return stack.getItem() == Items.SHIELD;
+ }
+
+ /**
+ * @return the fuel burn time for this itemStack in a furnace.
+ * Return 0 to make it not act as a fuel.
+ * Return -1 to let the default vanilla logic decide.
+ */
+ public int getItemBurnTime(ItemStack itemStack)
+ {
+ return -1;
+ }
+
+ /**
+ * Returns an enum constant of type {@code HorseArmorType}.
+ * The returned enum constant will be used to determine the armor value and texture of this item when equipped.
+ * @param stack the armor stack
+ * @return an enum constant of type {@code HorseArmorType}. Return HorseArmorType.NONE if this is not horse armor
+ */
+ public net.minecraft.entity.passive.HorseArmorType getHorseArmorType(ItemStack stack)
+ {
+ return net.minecraft.entity.passive.HorseArmorType.getByItem(stack.getItem());
+ }
+
+ public String getHorseArmorTexture(net.minecraft.entity.EntityLiving wearer, ItemStack stack)
+ {
+ return getHorseArmorType(stack).getTextureName();
+ }
+
+ /**
+ * Called every tick from {@link EntityHorse#onUpdate()} on the item in the armor slot.
+ * @param world the world the horse is in
+ * @param horse the horse wearing this armor
+ * @param armor the armor itemstack
+ */
+ public void onHorseArmorTick(World world, net.minecraft.entity.EntityLiving horse, ItemStack armor) {}
+
+ @SideOnly(Side.CLIENT)
+ @Nullable
+ private net.minecraft.client.renderer.tileentity.TileEntityItemStackRenderer teisr;
+
+ /**
+ * @return This Item's renderer, or the default instance if it does not have one.
+ */
+ @SideOnly(Side.CLIENT)
+ public final net.minecraft.client.renderer.tileentity.TileEntityItemStackRenderer getTileEntityItemStackRenderer()
+ {
+ return teisr != null ? teisr : net.minecraft.client.renderer.tileentity.TileEntityItemStackRenderer.instance;
+ }
+
+ @SideOnly(Side.CLIENT)
+ public void setTileEntityItemStackRenderer(@Nullable net.minecraft.client.renderer.tileentity.TileEntityItemStackRenderer teisr)
+ {
+ this.teisr = teisr;
+ }
+
+ public net.minecraftforge.common.IRarity getForgeRarity(ItemStack stack)
+ {
+ return this.getRarity(stack);
+ }
+
+ /* ======================================== FORGE END =====================================*/
+
public static void registerItems()
{
registerItemBlock(Blocks.AIR, new ItemAir(Blocks.AIR));
@@ -746,9 +1526,9 @@
registerItemBlock(Blocks.CONCRETE, (new ItemCloth(Blocks.CONCRETE)).setUnlocalizedName("concrete"));
registerItemBlock(Blocks.CONCRETE_POWDER, (new ItemCloth(Blocks.CONCRETE_POWDER)).setUnlocalizedName("concrete_powder"));
registerItemBlock(Blocks.STRUCTURE_BLOCK);
- registerItem(256, "iron_shovel", (new ItemSpade(Item.ToolMaterial.IRON)).setUnlocalizedName("shovelIron"));
- registerItem(257, "iron_pickaxe", (new ItemPickaxe(Item.ToolMaterial.IRON)).setUnlocalizedName("pickaxeIron"));
- registerItem(258, "iron_axe", (new ItemAxe(Item.ToolMaterial.IRON)).setUnlocalizedName("hatchetIron"));
+ registerItem(256, "iron_shovel", (new ItemSpade(ToolMaterial.IRON)).setUnlocalizedName("shovelIron"));
+ registerItem(257, "iron_pickaxe", (new ItemPickaxe(ToolMaterial.IRON)).setUnlocalizedName("pickaxeIron"));
+ registerItem(258, "iron_axe", (new ItemAxe(ToolMaterial.IRON)).setUnlocalizedName("hatchetIron"));
registerItem(259, "flint_and_steel", (new ItemFlintAndSteel()).setUnlocalizedName("flintAndSteel"));
registerItem(260, "apple", (new ItemFood(4, 0.3F, false)).setUnlocalizedName("apple"));
registerItem(261, "bow", (new ItemBow()).setUnlocalizedName("bow"));
@@ -757,34 +1537,34 @@
registerItem(264, "diamond", (new Item()).setUnlocalizedName("diamond").setCreativeTab(CreativeTabs.MATERIALS));
registerItem(265, "iron_ingot", (new Item()).setUnlocalizedName("ingotIron").setCreativeTab(CreativeTabs.MATERIALS));
registerItem(266, "gold_ingot", (new Item()).setUnlocalizedName("ingotGold").setCreativeTab(CreativeTabs.MATERIALS));
- registerItem(267, "iron_sword", (new ItemSword(Item.ToolMaterial.IRON)).setUnlocalizedName("swordIron"));
- registerItem(268, "wooden_sword", (new ItemSword(Item.ToolMaterial.WOOD)).setUnlocalizedName("swordWood"));
- registerItem(269, "wooden_shovel", (new ItemSpade(Item.ToolMaterial.WOOD)).setUnlocalizedName("shovelWood"));
- registerItem(270, "wooden_pickaxe", (new ItemPickaxe(Item.ToolMaterial.WOOD)).setUnlocalizedName("pickaxeWood"));
- registerItem(271, "wooden_axe", (new ItemAxe(Item.ToolMaterial.WOOD)).setUnlocalizedName("hatchetWood"));
- registerItem(272, "stone_sword", (new ItemSword(Item.ToolMaterial.STONE)).setUnlocalizedName("swordStone"));
- registerItem(273, "stone_shovel", (new ItemSpade(Item.ToolMaterial.STONE)).setUnlocalizedName("shovelStone"));
- registerItem(274, "stone_pickaxe", (new ItemPickaxe(Item.ToolMaterial.STONE)).setUnlocalizedName("pickaxeStone"));
- registerItem(275, "stone_axe", (new ItemAxe(Item.ToolMaterial.STONE)).setUnlocalizedName("hatchetStone"));
- registerItem(276, "diamond_sword", (new ItemSword(Item.ToolMaterial.DIAMOND)).setUnlocalizedName("swordDiamond"));
- registerItem(277, "diamond_shovel", (new ItemSpade(Item.ToolMaterial.DIAMOND)).setUnlocalizedName("shovelDiamond"));
- registerItem(278, "diamond_pickaxe", (new ItemPickaxe(Item.ToolMaterial.DIAMOND)).setUnlocalizedName("pickaxeDiamond"));
- registerItem(279, "diamond_axe", (new ItemAxe(Item.ToolMaterial.DIAMOND)).setUnlocalizedName("hatchetDiamond"));
+ registerItem(267, "iron_sword", (new ItemSword(ToolMaterial.IRON)).setUnlocalizedName("swordIron"));
+ registerItem(268, "wooden_sword", (new ItemSword(ToolMaterial.WOOD)).setUnlocalizedName("swordWood"));
+ registerItem(269, "wooden_shovel", (new ItemSpade(ToolMaterial.WOOD)).setUnlocalizedName("shovelWood"));
+ registerItem(270, "wooden_pickaxe", (new ItemPickaxe(ToolMaterial.WOOD)).setUnlocalizedName("pickaxeWood"));
+ registerItem(271, "wooden_axe", (new ItemAxe(ToolMaterial.WOOD)).setUnlocalizedName("hatchetWood"));
+ registerItem(272, "stone_sword", (new ItemSword(ToolMaterial.STONE)).setUnlocalizedName("swordStone"));
+ registerItem(273, "stone_shovel", (new ItemSpade(ToolMaterial.STONE)).setUnlocalizedName("shovelStone"));
+ registerItem(274, "stone_pickaxe", (new ItemPickaxe(ToolMaterial.STONE)).setUnlocalizedName("pickaxeStone"));
+ registerItem(275, "stone_axe", (new ItemAxe(ToolMaterial.STONE)).setUnlocalizedName("hatchetStone"));
+ registerItem(276, "diamond_sword", (new ItemSword(ToolMaterial.DIAMOND)).setUnlocalizedName("swordDiamond"));
+ registerItem(277, "diamond_shovel", (new ItemSpade(ToolMaterial.DIAMOND)).setUnlocalizedName("shovelDiamond"));
+ registerItem(278, "diamond_pickaxe", (new ItemPickaxe(ToolMaterial.DIAMOND)).setUnlocalizedName("pickaxeDiamond"));
+ registerItem(279, "diamond_axe", (new ItemAxe(ToolMaterial.DIAMOND)).setUnlocalizedName("hatchetDiamond"));
registerItem(280, "stick", (new Item()).setFull3D().setUnlocalizedName("stick").setCreativeTab(CreativeTabs.MATERIALS));
registerItem(281, "bowl", (new Item()).setUnlocalizedName("bowl").setCreativeTab(CreativeTabs.MATERIALS));
registerItem(282, "mushroom_stew", (new ItemSoup(6)).setUnlocalizedName("mushroomStew"));
- registerItem(283, "golden_sword", (new ItemSword(Item.ToolMaterial.GOLD)).setUnlocalizedName("swordGold"));
- registerItem(284, "golden_shovel", (new ItemSpade(Item.ToolMaterial.GOLD)).setUnlocalizedName("shovelGold"));
- registerItem(285, "golden_pickaxe", (new ItemPickaxe(Item.ToolMaterial.GOLD)).setUnlocalizedName("pickaxeGold"));
- registerItem(286, "golden_axe", (new ItemAxe(Item.ToolMaterial.GOLD)).setUnlocalizedName("hatchetGold"));
+ registerItem(283, "golden_sword", (new ItemSword(ToolMaterial.GOLD)).setUnlocalizedName("swordGold"));
+ registerItem(284, "golden_shovel", (new ItemSpade(ToolMaterial.GOLD)).setUnlocalizedName("shovelGold"));
+ registerItem(285, "golden_pickaxe", (new ItemPickaxe(ToolMaterial.GOLD)).setUnlocalizedName("pickaxeGold"));
+ registerItem(286, "golden_axe", (new ItemAxe(ToolMaterial.GOLD)).setUnlocalizedName("hatchetGold"));
registerItem(287, "string", (new ItemBlockSpecial(Blocks.TRIPWIRE)).setUnlocalizedName("string").setCreativeTab(CreativeTabs.MATERIALS));
registerItem(288, "feather", (new Item()).setUnlocalizedName("feather").setCreativeTab(CreativeTabs.MATERIALS));
registerItem(289, "gunpowder", (new Item()).setUnlocalizedName("sulphur").setCreativeTab(CreativeTabs.MATERIALS));
- registerItem(290, "wooden_hoe", (new ItemHoe(Item.ToolMaterial.WOOD)).setUnlocalizedName("hoeWood"));
- registerItem(291, "stone_hoe", (new ItemHoe(Item.ToolMaterial.STONE)).setUnlocalizedName("hoeStone"));
- registerItem(292, "iron_hoe", (new ItemHoe(Item.ToolMaterial.IRON)).setUnlocalizedName("hoeIron"));
- registerItem(293, "diamond_hoe", (new ItemHoe(Item.ToolMaterial.DIAMOND)).setUnlocalizedName("hoeDiamond"));
- registerItem(294, "golden_hoe", (new ItemHoe(Item.ToolMaterial.GOLD)).setUnlocalizedName("hoeGold"));
+ registerItem(290, "wooden_hoe", (new ItemHoe(ToolMaterial.WOOD)).setUnlocalizedName("hoeWood"));
+ registerItem(291, "stone_hoe", (new ItemHoe(ToolMaterial.STONE)).setUnlocalizedName("hoeStone"));
+ registerItem(292, "iron_hoe", (new ItemHoe(ToolMaterial.IRON)).setUnlocalizedName("hoeIron"));
+ registerItem(293, "diamond_hoe", (new ItemHoe(ToolMaterial.DIAMOND)).setUnlocalizedName("hoeDiamond"));
+ registerItem(294, "golden_hoe", (new ItemHoe(ToolMaterial.GOLD)).setUnlocalizedName("hoeGold"));
registerItem(295, "wheat_seeds", (new ItemSeeds(Blocks.WHEAT, Blocks.FARMLAND)).setUnlocalizedName("seeds"));
registerItem(296, "wheat", (new Item()).setUnlocalizedName("wheat").setCreativeTab(CreativeTabs.MATERIALS));
registerItem(297, "bread", (new ItemFood(5, 0.6F, false)).setUnlocalizedName("bread"));
@@ -999,6 +1779,8 @@
private final float efficiency;
private final float attackDamage;
private final int enchantability;
+ //Added by forge for custom Tool materials.
+ private ItemStack repairMaterial = ItemStack.EMPTY;
private ToolMaterial(int harvestLevel, int maxUses, float efficiency, float damageVsEntity, int enchantability)
{
@@ -1034,6 +1816,7 @@
return this.enchantability;
}
+ @Deprecated // Use getRepairItemStack below
public Item getRepairItem()
{
if (this == WOOD)
@@ -1057,5 +1840,21 @@
return this == DIAMOND ? Items.DIAMOND : null;
}
}
+
+ public ToolMaterial setRepairItem(ItemStack stack)
+ {
+ if (!this.repairMaterial.isEmpty()) throw new RuntimeException("Repair material has already been set");
+ if (this == WOOD || this == STONE || this == GOLD || this == IRON || this == DIAMOND) throw new RuntimeException("Can not change vanilla tool repair materials");
+ this.repairMaterial = stack;
+ return this;
+ }
+
+ public ItemStack getRepairItemStack()
+ {
+ if (!repairMaterial.isEmpty()) return repairMaterial;
+ Item ret = this.getRepairItem();
+ if (ret != null) repairMaterial = new ItemStack(ret, 1, net.minecraftforge.oredict.OreDictionary.WILDCARD_VALUE);
+ return repairMaterial;
+ }
}
}