Files
node-minecraft-data/lib/loader.js
T
2020-05-27 22:25:21 +02:00

63 lines
1.6 KiB
JavaScript

module.exports = mcDataToNode
function mcDataToNode (mcData) {
const indexes = require('./indexes.js')(mcData)
return {
blocks: indexes.blocksById,
blocksByName: indexes.blocksByName,
blocksArray: mcData.blocks,
blocksByStateId: indexes.blocksByStateId,
blockCollisionShapes: mcData.blockCollisionShapes,
biomes: indexes.biomesById,
biomesArray: mcData.biomes,
items: indexes.itemsById,
itemsByName: indexes.itemsByName,
itemsArray: mcData.items,
recipes: mcData.recipes,
instruments: indexes.instrumentsById,
instrumentsArray: mcData.instruments,
materials: mcData.materials,
enchantments: indexes.enchantmentsById,
enchantmentsByName: indexes.enchantmentsByName,
enchantmentsArray: mcData.enchantments,
mobs: indexes.mobsById,
objects: indexes.objectsById,
entitiesByName: indexes.entitiesByName,
entitiesArray: mcData.entities,
windows: indexes.windowsById,
windowsByName: indexes.windowsByName,
windowsArray: mcData.windows,
protocol: mcData.protocol,
protocolComments: mcData.protocolComments,
version: mcData.version,
effects: indexes.effectsById,
effectsByName: indexes.effectsByName,
effectsArray: mcData.effects,
language: mcData.language,
findItemOrBlockById: function (id) {
const item = indexes.itemsById[id]
if (item !== undefined) return item
return indexes.blocksById[id]
},
findItemOrBlockByName: function (name) {
const item = indexes.itemsByName[name]
if (item !== undefined) return item
return indexes.blocksByName[name]
}
}
}