Files

230 lines
7.8 KiB
C++

#include "Pch.h"
#include "UIManager.h"
#include "../RHI/RHI.h"
namespace Flower
{
constexpr const char* CFontName = "lato-semi-bold.ttf";
static AutoCVarFloat cVarUIFontScale(
"r.ImGui.FontScale",
"ImGui font scale.",
"ImGui",
1.0f,
CVarFlags::ReadAndWrite
);
static AutoCVarFloat cVarUIFontSize(
"r.ImGui.FontSize",
"ImGui font size.",
"ImGui",
16.0f,
CVarFlags::ReadOnly | CVarFlags::InitOnce
);
static AutoCVarFloat cVarUIIconSize(
"r.ImGui.IconSize",
"ImGui icon size.",
"ImGui",
13.0f,
CVarFlags::ReadOnly | CVarFlags::InitOnce
);
static AutoCVarString cVarFontFolderPath(
"r.ImGui.FontFolderPath",
"ImGui font folder path.",
"ImGui",
"./Font/",
CVarFlags::ReadOnly | CVarFlags::InitOnce
);
void setupStyle()
{
ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_BorderShadow] = ImVec4(0.1f, 0.1f, 0.0f, 0.39f);
style.WindowBorderSize = 1;
style.ChildBorderSize = 1;
style.PopupBorderSize = 1;
style.FrameBorderSize = 1;
style.TabBorderSize = 1;
style.WindowRounding = 0;
style.ChildRounding = 0;
style.FrameRounding = 3;
style.PopupRounding = 0;
style.ScrollbarRounding = 0;
style.GrabRounding = 0;
style.LogSliderDeadzone = 0;
style.TabRounding = 0;
{
style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
//style.Colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.14f, 0.15f, 1.00f);
//style.Colors[ImGuiCol_ChildBg] = ImVec4(0.13f, 0.14f, 0.15f, 1.00f);
//style.Colors[ImGuiCol_PopupBg] = ImVec4(0.13f, 0.14f, 0.15f, 1.00f);
style.Colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.67f, 0.67f, 0.67f, 0.39f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.11f, 0.64f, 0.92f, 1.00f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.11f, 0.64f, 0.92f, 1.00f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.08f, 0.50f, 0.72f, 1.00f);
style.Colors[ImGuiCol_Button] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.67f, 0.67f, 0.67f, 0.39f);
style.Colors[ImGuiCol_Header] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.67f, 0.67f, 0.67f, 0.39f);
style.Colors[ImGuiCol_Separator] = style.Colors[ImGuiCol_Border];
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.41f, 0.42f, 0.44f, 1.00f);
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.29f, 0.30f, 0.31f, 0.67f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
style.Colors[ImGuiCol_Tab] = ImVec4(0.08f, 0.08f, 0.09f, 0.83f);
style.Colors[ImGuiCol_TabHovered] = ImVec4(0.33f, 0.34f, 0.36f, 0.83f);
style.Colors[ImGuiCol_TabActive] = ImVec4(0.23f, 0.23f, 0.24f, 1.00f);
style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f);
style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.13f, 0.14f, 0.15f, 1.00f);
style.Colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f);
style.Colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
style.Colors[ImGuiCol_DragDropTarget] = ImVec4(0.11f, 0.64f, 0.92f, 1.00f);
style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
}
style.WindowMenuButtonPosition = ImGuiDir_Left;
}
void ImGuiContext::init()
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
//
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
// See static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport).
// in ImGuiVulkan.cpp
// Bad implement :(
// Exist a lot of warning when surface is R10G10B10A2, maybe i will fix it if i have free time.
// io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
CHAR szExeFileName[MAX_PATH];
GetModuleFileNameA(NULL, szExeFileName, MAX_PATH);
std::filesystem::path exePath = szExeFileName;
std::stringstream iniFilePath;
iniFilePath << "Config/";
iniFilePath << exePath.filename().replace_extension().string().c_str();
iniFilePath << "-ImGui.ini";
static std::string name = iniFilePath.str();
io.IniFilename = name.c_str();
setupStyle();
ImGuiStyle& style = ImGui::GetStyle();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
ImGui_ImplGlfw_InitForVulkan(RHI::get()->getWindow(), true);
// load font data to memory.
io.Fonts->AddFontFromFileTTF(
(cVarFontFolderPath.get() + CFontName).c_str(),
cVarUIFontSize.get(),
NULL,
io.Fonts->GetGlyphRangesChineseFull()
);
// load font data to memory.
{
// merge in icons from Font Awesome
static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF(
(cVarFontFolderPath.get() + FONT_ICON_FILE_NAME_FAS).c_str(),
cVarUIIconSize.get(),
&icons_config,
icons_ranges
);
}
{
// merge in icons from Font Awesome bands.
static const ImWchar icons_ranges[] = { ICON_MIN_FAB, ICON_MAX_FAB, 0 };
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF(
(cVarFontFolderPath.get() + FONT_ICON_FILE_NAME_FAB).c_str(),
cVarUIIconSize.get(),
&icons_config,
icons_ranges
);
}
io.FontGlobalScale = cVarUIFontScale.get();
}
void ImGuiContext::release()
{
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void ImGuiContext::newFrame()
{
ImGui_ImplVulkan_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
}
void ImGuiContext::updateAfterSubmit()
{
ImGuiIO& io = ImGui::GetIO();
(void)io;
io.FontGlobalScale = cVarUIFontScale.get();
// Update and Render additional Platform Windows
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}
}
}