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33 lines
645 B
C++

#pragma once
#include "../Component.h"
namespace Flower
{
class SceneNode;
class LandscapeComponent : public Component
{
ARCHIVE_DECLARE;
#pragma region SerializeField
////////////////////////////// Serialize area //////////////////////////////
protected:
////////////////////////////// Serialize area //////////////////////////////
#pragma endregion SerializeField
public:
LandscapeComponent() = default;
virtual ~LandscapeComponent() = default;
LandscapeComponent(std::shared_ptr<SceneNode> sceneNode)
: Component(sceneNode)
{
}
public:
virtual void tick(const RuntimeModuleTickData& tickData) override;
};
}