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30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
#pragma once
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#include <regex>
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#include "../Engine/Core/Core.h"
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#include "../Engine/RHI/RHI.h"
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#include "../Engine/Engine.h"
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#include "../Engine/Launcher.h"
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#include "../Engine/Renderer/Renderer.h"
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#include "../Engine/UI/UIManager.h"
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#include "../Engine/WindowData.h"
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#include "../Engine/Scene/SceneManager.h"
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#include "../Engine/UI/UIHelper.h"
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#include "../Engine/Scene/SceneNode.h"
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#include "../Engine/Scene/Scene.h"
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#include "../Engine/AssetSystem/AssetSystem.h"
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#include "../Engine/AssetSystem/AsyncUploader.h"
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#include "../Engine/AssetSystem/AssetRegistry.h"
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#include "../Engine/Project.h"
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#include "../Engine/AssetSystem/TextureManager.h"
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#include "../Engine/Scene/Component/Landscape.h"
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#include "../Engine/Scene/Component/StaticMesh.h"
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#include "../Engine/Scene/CameraInterface.h"
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#include "../Engine/AssetSystem/MeshManager.h"
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#include "../Engine/Renderer/DeferredRenderer/DeferredRenderer.h"
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#include "../Engine/Scene/SceneArchive.h"
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#include "../Engine/Renderer/RenderSettingContext.h"
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#include "../Engine/AssetSystem/MaterialManager.h"
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#include "../Engine/AssetSystem/TextureManager.h" |