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26 lines
435 B
C++

#ifndef GPU_SPHERE_SCENE_H
#define GPU_SPHERE_SCENE_H
#include "GpuRigidBodyDemo.h"
class GpuSphereScene : public GpuRigidBodyDemo
{
public:
GpuSphereScene() {}
virtual ~GpuSphereScene() {}
virtual const char* getName()
{
return "BoxOnSphere";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuSphereScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
};
#endif //GPU_SPHERE_SCENE_H