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2023-06-12 00:16:41 +08:00

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GLSL

#ifndef POST_COMMON_GLSL
#define POST_COMMON_GLSL
#include "../common/shared_functions.glsl"
vec3 toneMapperFunction(vec3 inColor)
{
vec3 colorAP0 = inColor * sRGB_2_AP0;
vec3 toneColor = acesFilm(colorAP0);
return encodeSRGB(toneColor);
}
#define kFusionGaussianTapRadius 2.0
#define kFusionGaussianTapNum 5
const float kFusionGaussianWeight[kFusionGaussianTapNum] =
{
0.0625, 0.25, 0.375, 0.25, 0.0625
};
#endif