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122 lines
2.9 KiB
C
122 lines
2.9 KiB
C
#pragma once
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#include "scene_graph.h"
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#include "scene_node.h"
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#include "component.h"
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#include "component/static_mesh.h"
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#include "component/transform.h"
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#include "component/light.h"
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#include "component/sky.h"
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#include "component/postprocess.h"
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#include "component/terrain.h"
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#include "component/pmx.h"
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#include "component/camera.h"
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#include "component/spotlight.h"
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ASSET_ARCHIVE_IMPL(Component)
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{
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ARCHIVE_NVP_DEFAULT(m_node);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(Transform, Component)
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{
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ARCHIVE_NVP_DEFAULT(m_translation);
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ARCHIVE_NVP_DEFAULT(m_rotation);
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ARCHIVE_NVP_DEFAULT(m_scale);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(TerrainComponent, Component)
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{
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ARCHIVE_NVP_DEFAULT(m_terrainHeightfieldId);
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ARCHIVE_NVP_DEFAULT(m_terrainGrassSandMudMaskId);
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ARCHIVE_NVP_DEFAULT(m_setting);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(StaticMeshComponent, Component)
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{
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ARCHIVE_NVP_DEFAULT(m_bEngineAsset);
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ARCHIVE_NVP_DEFAULT(m_staticMeshUUID);
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ARCHIVE_NVP_DEFAULT(m_staticMeshAssetRelativeRoot);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(PMXComponent, Component)
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{
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ARCHIVE_NVP_DEFAULT(m_pmxUUID);
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ARCHIVE_NVP_DEFAULT(m_vmdUUIDs);
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ARCHIVE_NVP_DEFAULT(m_singSong);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(MMDCameraComponent, Component)
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{
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ARCHIVE_NVP_DEFAULT(m_vmdUUID);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(LightComponent, Component)
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{
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ARCHIVE_NVP_DEFAULT(m_color);
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ARCHIVE_NVP_DEFAULT(m_forward);
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ARCHIVE_NVP_DEFAULT(m_intensity);
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if (version > 0)
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{
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ARCHIVE_NVP_DEFAULT(m_bRayTraceShadow);
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}
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(SkyComponent, LightComponent)
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{
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ARCHIVE_NVP_DEFAULT(m_cascadeConfig);
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ARCHIVE_NVP_DEFAULT(m_atmosphereConfig);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(SpotLightComponent, LightComponent)
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{
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ARCHIVE_NVP_DEFAULT(bCastShadow);
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ARCHIVE_NVP_DEFAULT(innerCone);
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ARCHIVE_NVP_DEFAULT(outerCone);
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ARCHIVE_NVP_DEFAULT(range);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(PostprocessVolumeComponent, Component)
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{
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ARCHIVE_NVP_DEFAULT(m_settings);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL(SceneNode)
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{
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ARCHIVE_NVP_DEFAULT(m_bVisibility);
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ARCHIVE_NVP_DEFAULT(m_bStatic);
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ARCHIVE_NVP_DEFAULT(m_id);
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ARCHIVE_NVP_DEFAULT(m_runTimeIdName);
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ARCHIVE_NVP_DEFAULT(m_depth);
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ARCHIVE_NVP_DEFAULT(m_name);
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ARCHIVE_NVP_DEFAULT(m_parent);
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ARCHIVE_NVP_DEFAULT(m_scene);
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ARCHIVE_NVP_DEFAULT(m_components);
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ARCHIVE_NVP_DEFAULT(m_children);
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ARCHIVE_ENUM_CLASS(m_type);
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}
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ASSET_ARCHIVE_END
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ASSET_ARCHIVE_IMPL_INHERIT(Scene, AssetInterface)
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{
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ARCHIVE_NVP_DEFAULT(m_currentId);
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ARCHIVE_NVP_DEFAULT(m_root);
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ARCHIVE_NVP_DEFAULT(m_initName);
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ARCHIVE_NVP_DEFAULT(m_cacheSceneComponents);
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ARCHIVE_NVP_DEFAULT(m_nodeCount);
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ARCHIVE_NVP_DEFAULT(m_cacheSceneNodeMaps);
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}
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ASSET_ARCHIVE_END |