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C++

//
// Copyright(c) 2016-2017 benikabocha.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#include "MMDMaterial.h"
namespace saba
{
MMDMaterial::MMDMaterial()
: m_diffuse(1)
, m_alpha(1)
, m_specular(0)
, m_specularPower(1)
, m_ambient(0.2f)
, m_edgeFlag(0)
, m_edgeSize(0)
, m_edgeColor(0.0f, 0.0f, 0.0f, 1.0f)
, m_spTextureMode(SphereTextureMode::None)
, m_textureMulFactor(1)
, m_spTextureMulFactor(1)
, m_toonTextureMulFactor(1)
, m_textureAddFactor(0)
, m_spTextureAddFactor(0)
, m_toonTextureAddFactor(0)
, m_bothFace(false)
, m_groundShadow(true)
, m_shadowCaster(true)
, m_shadowReceiver(true)
{
}
}