Files
2023-04-23 21:57:20 +08:00

502 lines
18 KiB
C++

#include "../renderer_interface.h"
#include "../render_scene.h"
#include "../renderer.h"
#include "../scene_textures.h"
namespace engine
{
class AtmospherePass : public PassInterface
{
public:
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
std::unique_ptr<ComputePipeResources> transmittanceLutPipe;
std::unique_ptr<ComputePipeResources> multiScatterLutPipe;
std::unique_ptr<ComputePipeResources> skyViewLutPipe;
std::unique_ptr<ComputePipeResources> froxelLutPipe;
std::unique_ptr<ComputePipeResources> compositionPipe;
std::unique_ptr<ComputePipeResources> capturePipe;
protected:
virtual void onInit() override
{
getContext()->descriptorFactoryBegin()
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, kCommonShaderStage, 0) // imageTransmittanceLut
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, kCommonShaderStage, 1) // inTransmittanceLut
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, kCommonShaderStage, 2) // imageSkyViewLut
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, kCommonShaderStage, 3) // inSkyViewLut
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, kCommonShaderStage, 4) // imageMultiScatterLut
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, kCommonShaderStage, 5) // inMultiScatterLut
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, kCommonShaderStage, 6) // inDepth
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, kCommonShaderStage, 7) // imageFroxelScatterLut
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, kCommonShaderStage, 8) // inFroxelScatterLut
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, kCommonShaderStage, 9) // imageHdrSceneColor
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, kCommonShaderStage, 10) // inGBufferA
.bindNoInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, kCommonShaderStage, 11) // inFrameData
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, kCommonShaderStage, 12) // imageCaptureEnv
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, kCommonShaderStage, 13) // imageCaptureEnv
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, kCommonShaderStage, 14) // imageCaptureEnv
.buildNoInfoPush(setLayout);
std::vector<VkDescriptorSetLayout> setLayouts = {
setLayout,
m_context->getSamplerCache().getCommonDescriptorSetLayout(),
getRenderer()->getBlueNoise().spp_1_buffer.setLayouts
};
transmittanceLutPipe = std::make_unique<ComputePipeResources>("shader/transmittance_lut.comp.spv", 0, setLayouts);
multiScatterLutPipe = std::make_unique<ComputePipeResources>("shader/multi_scatter_lut.comp.spv", 0, setLayouts);
skyViewLutPipe = std::make_unique<ComputePipeResources>("shader/skyview_lut.comp.spv", 0, setLayouts);
froxelLutPipe = std::make_unique<ComputePipeResources>("shader/sky_air_perspective.comp.spv", 0, setLayouts);
compositionPipe = std::make_unique<ComputePipeResources>("shader/sky_composition.comp.spv", 0, setLayouts);
capturePipe = std::make_unique<ComputePipeResources>("shader/bake_capture.comp.spv", 0, setLayouts);
}
virtual void release() override
{
transmittanceLutPipe.reset();
multiScatterLutPipe.reset();
froxelLutPipe.reset();
skyViewLutPipe.reset();
compositionPipe.reset();
capturePipe.reset();
}
};
FSR2Context* RendererInterface::getFSR2()
{
if (m_fsr2 == nullptr)
{
m_fsr2 = std::make_unique<FSR2Context>();
}
return m_fsr2.get();
}
void RendererInterface::renderAtmosphere(
VkCommandBuffer cmd,
class GBufferTextures* inGBuffers,
class RenderScene* scene,
BufferParameterHandle perFrameGPU,
AtmosphereTextures& inout,
const SDSMInfos* sdsmInfos,
bool bComposite)
{
if (!scene->isSkyExist())
{
return;
}
if (!inout.isValid())
{
inout.transmittance = getContext()->getRenderTargetPools().createPoolImage(
"AtmosphereTransmittance",
256, // Must can divide by 8.
64, // Must can divide by 8.
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT
);
inout.skyView = getContext()->getRenderTargetPools().createPoolImage(
"AtmosphereSkyView",
256,
256,
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT
);
inout.multiScatter = getContext()->getRenderTargetPools().createPoolImage(
"AtmosphereMultiScatter",
32, // Must can divide by 8.
32, // Must can divide by 8.
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT
);
inout.froxelScatter = getContext()->getRenderTargetPools().createPoolImage(
"AtmosphereFroxelScatter",
32, // Must can divide by 8.
32, // Must can divide by 8.
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
1, // Mipmap count.
32 // Depth
);
inout.envCapture = getContext()->getRenderTargetPools().createPoolCubeImage(
"AtmosphereEnvCapture",
128, // Must can divide by 8.
128, // Must can divide by 8.
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
-1 // Need mipmaps.
);
}
auto& tansmittanceLut = inout.transmittance->getImage();
auto& skyViewLut = inout.skyView->getImage();
auto& multiScatterLut = inout.multiScatter->getImage();
auto& froxelScatterLut = inout.froxelScatter->getImage();
auto& sceneDepthZ = inGBuffers->depthTexture->getImage();
auto& sceneColorHdr = inGBuffers->hdrSceneColor->getImage();
auto& gbufferA = inGBuffers->gbufferA->getImage();
auto& envCapture = inout.envCapture->getImage();
auto captureViewRange = VkImageSubresourceRange{ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 6 };
auto* pass = getContext()->getPasses().get<AtmospherePass>();
PushSetBuilder setBuilder(cmd);
setBuilder
.addUAV(tansmittanceLut)
.addSRV(tansmittanceLut)
.addUAV(skyViewLut)
.addSRV(skyViewLut)
.addUAV(multiScatterLut)
.addSRV(multiScatterLut)
.addSRV(sceneDepthZ, RHIDefaultImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT))
.addUAV(froxelScatterLut, buildBasicImageSubresource(), VK_IMAGE_VIEW_TYPE_3D)
.addSRV(froxelScatterLut, buildBasicImageSubresource(), VK_IMAGE_VIEW_TYPE_3D)
.addUAV(sceneColorHdr)
.addSRV(gbufferA)
.addBuffer(perFrameGPU)
.addUAV(envCapture, captureViewRange, VK_IMAGE_VIEW_TYPE_CUBE)
.addSRV(sdsmInfos->shadowDepths, RHIDefaultImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT))
.addBuffer(sdsmInfos->cascadeInfoBuffer);
sdsmInfos->shadowDepths->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, RHIDefaultImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT));
std::vector<VkDescriptorSet> additionalSets =
{
m_context->getSamplerCache().getCommonDescriptorSet(),
getRenderer()->getBlueNoise().spp_1_buffer.set
};
if (bComposite)
{
ScopePerframeMarker marker(cmd, "Atmosphere Composition", { 1.0f, 1.0f, 0.0f, 1.0f });
// Pass #4. composite.
{
sceneColorHdr.transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, buildBasicImageSubresource());
gbufferA.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
pass->compositionPipe->bind(cmd);
setBuilder.push(pass->compositionPipe.get());
pass->compositionPipe->bindSet(cmd, additionalSets, 1);
vkCmdDispatch(cmd, getGroupCount(sceneColorHdr.getExtent().width, 8), getGroupCount(sceneColorHdr.getExtent().height, 8), 1);
sceneColorHdr.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
}
m_gpuTimer.getTimeStamp(cmd, "SkyComposition");
}
else
{
ScopePerframeMarker marker(cmd, "Atmosphere Luts", { 1.0f, 1.0f, 0.0f, 1.0f });
// Pass #0. tansmittance lut.
{
tansmittanceLut.transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, buildBasicImageSubresource());
sceneDepthZ.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, RHIDefaultImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT));
pass->transmittanceLutPipe->bind(cmd);
setBuilder.push(pass->transmittanceLutPipe.get());
pass->transmittanceLutPipe->bindSet(cmd, additionalSets, 1);
vkCmdDispatch(cmd, getGroupCount(tansmittanceLut.getExtent().width, 8), getGroupCount(tansmittanceLut.getExtent().height, 8), 1);
tansmittanceLut.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
}
// Pass #1. multi scatter lut.
{
multiScatterLut.transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, buildBasicImageSubresource());
pass->multiScatterLutPipe->bind(cmd);
setBuilder.push(pass->multiScatterLutPipe.get());
pass->multiScatterLutPipe->bindSet(cmd, additionalSets, 1);
vkCmdDispatch(cmd, multiScatterLut.getExtent().width, multiScatterLut.getExtent().height, 1);
multiScatterLut.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
}
// Pass #2. sky view lut.
{
skyViewLut.transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, buildBasicImageSubresource());
pass->skyViewLutPipe->bind(cmd);
setBuilder.push(pass->skyViewLutPipe.get());
pass->skyViewLutPipe->bindSet(cmd, additionalSets, 1);
vkCmdDispatch(cmd, getGroupCount(skyViewLut.getExtent().width, 8), getGroupCount(skyViewLut.getExtent().height, 8), 1);
skyViewLut.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
}
// Pass #3. froxel lut.
{
froxelScatterLut.transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, buildBasicImageSubresource());
pass->froxelLutPipe->bind(cmd);
setBuilder.push(pass->froxelLutPipe.get());
pass->froxelLutPipe->bindSet(cmd, additionalSets, 1);
vkCmdDispatch(cmd, getGroupCount(froxelScatterLut.getExtent().width, 8), getGroupCount(froxelScatterLut.getExtent().height, 8), froxelScatterLut.getExtent().depth);
froxelScatterLut.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
}
// Capture pass.
{
envCapture.transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, captureViewRange);
pass->capturePipe->bind(cmd);
setBuilder.push(pass->capturePipe.get());
pass->capturePipe->bindSet(cmd, additionalSets, 1);
vkCmdDispatch(cmd,
getGroupCount(envCapture.getExtent().width, 8),
getGroupCount(envCapture.getExtent().height, 8), 6);
envCapture.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, captureViewRange);
}
m_gpuTimer.getTimeStamp(cmd, "SkyPrepare");
}
}
struct GPUSkylightPush
{
uint32_t convolutionSampleCount; // 4096
int updateFaceIndex;
};
struct GPUSkyReflectionPush
{
float alphaRoughness;
int samplesCount; // 1024
float maxBrightValue; // 1000.0f
float filterRoughnessMin; // 0.05f
int updateFaceIndex;
};
class SkylightPass : public PassInterface
{
public:
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
std::unique_ptr<ComputePipeResources> radiancePipe;
std::unique_ptr<ComputePipeResources> reflectionPipe;
protected:
virtual void onInit() override
{
getContext()->descriptorFactoryBegin()
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT, 0) // out irradiance
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT, 1) // sample cube
.buildNoInfoPush(setLayout);
std::vector<VkDescriptorSetLayout> setLayouts = { setLayout, m_context->getSamplerCache().getCommonDescriptorSetLayout() };
radiancePipe = std::make_unique<ComputePipeResources>("shader/skylight.comp.spv", sizeof(GPUSkylightPush), setLayouts);
reflectionPipe = std::make_unique<ComputePipeResources>("shader/skyreflection.comp.spv", sizeof(GPUSkyReflectionPush), setLayouts);
}
virtual void release() override
{
radiancePipe.reset();
reflectionPipe.reset();
}
};
void RendererInterface::renderSkylight(VkCommandBuffer cmd, const AtmosphereTextures& inAtmosphere)
{
// Update index of face id.
m_skylightUpdateFaceIndex ++;
m_skylightUpdateFaceIndex = m_skylightUpdateFaceIndex % 6;
auto* pass = getContext()->getPasses().get<SkylightPass>();
const auto& skyEnvCube = inAtmosphere.envCapture;
const auto inCubeViewRangeAll = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = skyEnvCube->getImage().getInfo().mipLevels,
.baseArrayLayer = 0,
.layerCount = 6
};
skyEnvCube->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, inCubeViewRangeAll);
// Generate cubemap mips for filter.
{
auto cubemapViewRange = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = m_skylightUpdateFaceIndex,
.layerCount = 1
};
// Mip 0 as src input.
skyEnvCube->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, cubemapViewRange);
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = skyEnvCube->getImage().getImage();
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = m_skylightUpdateFaceIndex;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = 1;
// Generate cubemap mips.
int32_t mipWidth = skyEnvCube->getImage().getExtent().width;
int32_t mipHeight = skyEnvCube->getImage().getExtent().height;
for (uint32_t i = 1; i < skyEnvCube->getImage().getInfo().mipLevels; i++)
{
// Layout for write.
barrier.subresourceRange.baseMipLevel = i;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_NONE;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
VkImageBlit blit{};
blit.srcOffsets[0] = { 0, 0, 0 };
blit.dstOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { mipWidth, mipHeight, 1 };
blit.dstOffsets[1] = { mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1 };
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = i - 1;
blit.dstSubresource.mipLevel = i;
blit.srcSubresource.baseArrayLayer = m_skylightUpdateFaceIndex;
blit.dstSubresource.baseArrayLayer = m_skylightUpdateFaceIndex;
blit.srcSubresource.layerCount = 1; // Cube map, only update one face
blit.dstSubresource.layerCount = 1;
vkCmdBlitImage(cmd,
skyEnvCube->getImage().getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
skyEnvCube->getImage().getImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit,
VK_FILTER_LINEAR
);
// Layout for read.
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(cmd,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
if (mipWidth > 1) mipWidth /= 2;
if (mipHeight > 1) mipHeight /= 2;
}
cubemapViewRange.levelCount = skyEnvCube->getImage().getInfo().mipLevels;
skyEnvCube->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, cubemapViewRange);
}
skyEnvCube->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, inCubeViewRangeAll);
// Irradiance Compute.
{
auto irradianceViewRange = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 6
};
m_skylightRadiance->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, irradianceViewRange);
{
GPUSkylightPush push
{
.convolutionSampleCount = 1024,
.updateFaceIndex = int(m_skylightUpdateFaceIndex),
};
pass->radiancePipe->bindAndPushConst(cmd, &push);
PushSetBuilder(cmd)
.addUAV(m_skylightRadiance, irradianceViewRange, VK_IMAGE_VIEW_TYPE_CUBE)
.addSRV(skyEnvCube, inCubeViewRangeAll, VK_IMAGE_VIEW_TYPE_CUBE)
.push(pass->radiancePipe.get());
pass->radiancePipe->bindSet(cmd, std::vector<VkDescriptorSet>{
m_context->getSamplerCache().getCommonDescriptorSet()
}, 1);
vkCmdDispatch(cmd,
m_skylightRadiance->getImage().getExtent().width,
m_skylightRadiance->getImage().getExtent().height,
1u
);
}
m_skylightRadiance->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, irradianceViewRange);
}
{
pass->reflectionPipe->bind(cmd);
pass->reflectionPipe->bindSet(cmd, std::vector<VkDescriptorSet>{
m_context->getSamplerCache().getCommonDescriptorSet()
}, 1);
const float deltaRoughness = 1.0f / std::max(float(m_skylightReflection->getImage().getInfo().mipLevels), 1.0f);
for (uint32_t i = 0; i < m_skylightReflection->getImage().getInfo().mipLevels; i++)
{
auto viewRange = VkImageSubresourceRange
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = i,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 6
};
m_skylightReflection->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, viewRange);
{
PushSetBuilder(cmd)
.addUAV(m_skylightReflection, viewRange, VK_IMAGE_VIEW_TYPE_CUBE)
.addSRV(skyEnvCube, inCubeViewRangeAll, VK_IMAGE_VIEW_TYPE_CUBE)
.push(pass->reflectionPipe.get());
GPUSkyReflectionPush push
{
.alphaRoughness = float(i) * deltaRoughness,
.samplesCount = 512,
.maxBrightValue = 10000.0f,
.filterRoughnessMin = 0.05f, // Realtime filter all roughness.
.updateFaceIndex = int(m_skylightUpdateFaceIndex),
};
pass->reflectionPipe->pushConst(cmd, &push);
vkCmdDispatch(cmd,
glm::max(1u, m_skylightReflection->getImage().getExtent().width >> i),
glm::max(1u, m_skylightReflection->getImage().getExtent().height >> i),
1u);
}
m_skylightReflection->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, viewRange);
}
}
m_skylightRadiance->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, inCubeViewRangeAll);
m_skylightReflection->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, inCubeViewRangeAll);
}
}