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51 lines
1.1 KiB
C++

#pragma once
#include "asset_common.h"
#include "asset_archive.h"
#include "asset_material.h"
#include <Saba/Model/MMD/PMXModel.h>
#include <Saba/Model/MMD/VMDFile.h>
#include <Saba/Model/MMD/VMDAnimation.h>
#include <Saba/Model/MMD/VMDCameraAnimation.h>
namespace engine
{
class AssetWave : public AssetInterface
{
public:
struct ImportConfig
{
bool bVolumetric;
};
AssetWave() = default;
AssetWave(const std::string& assetNameUtf8, const std::string& assetRelativeRootProjectPathUtf8);
virtual EAssetType getType() const override { return EAssetType::Wave; }
virtual const char* getSuffix() const { return ".assetwave"; }
static bool buildFromConfigs(
const ImportConfig& config,
const std::filesystem::path& projectRootPath,
const std::filesystem::path& savePath,
const std::filesystem::path& srcPath
);
std::filesystem::path getWaveFilePath() const;
protected:
public:
ARCHIVE_DECLARE;
bool m_bVolumetric;
};
}
ASSET_ARCHIVE_IMPL_INHERIT(AssetWave, AssetInterface)
{
ARCHIVE_NVP_DEFAULT(m_bVolumetric);
}
ASSET_ARCHIVE_END