Files

159 lines
5.9 KiB
C++

#include "../deferred_renderer.h"
#include "../render_scene.h"
#include "../renderer.h"
#include "../scene_textures.h"
namespace engine
{
struct PickPushComposite
{
glm::vec2 pickUv;
};
class PickPass : public PassInterface
{
public:
std::unique_ptr<ComputePipeResources> pipe;
public:
virtual void onInit() override
{
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
// Config code.
getContext()->descriptorFactoryBegin()
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0) //
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1) //
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2) //
.bindNoInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3)
.buildNoInfoPush(setLayout);
pipe = std::make_unique<ComputePipeResources>(
"shader/editor_pick.glsl",
(uint32_t)sizeof(PickPushComposite),
std::vector<VkDescriptorSetLayout>{ setLayout, getContext()->getSamplerCache().getCommonDescriptorSetLayout() });
}
virtual void release() override
{
pipe.reset();
}
};
void DeferredRenderer::markCurrentFramePick(math::ivec2 pos, std::function<void(uint32_t pickCallback)>&& callback)
{
// Only dispatch pick when no exist pick buffer.
if (m_pickContext.pickIdBuffer == nullptr)
{
m_pickContext.bPickInThisFrame = true;
m_pickContext.pickPosCurrentFrame = pos;
m_pickContext.pickCallBack = callback;
}
}
void DeferredRenderer::getPickPixelObject(VkCommandBuffer cmd, GBufferTextures* inGBuffers, RenderScene* scene,
BufferParameterHandle perFrameGPU)
{
if (m_pickContext.pickIdBuffer)
{
ASSERT(!m_pickContext.bPickInThisFrame, "You should no pick in this frame when exist pick id buffer!");
// Sync major graphics queue.
vkQueueWaitIdle(getContext()->getMajorGraphicsQueue());
uint32_t pickId;
m_pickContext.pickIdBuffer->getBuffer()->map();
{
m_pickContext.pickIdBuffer->getBuffer()->invalidate();
const uint32_t* pickData = (const uint32_t*)m_pickContext.pickIdBuffer->getBuffer()->getMapped();
memcpy(&pickId, m_pickContext.pickIdBuffer->getBuffer()->getMapped(), m_pickContext.pickIdBuffer->getBuffer()->getSize());
}
m_pickContext.pickIdBuffer->getBuffer()->unmap();
// 0 is Root
if (pickId != 0 && pickId != ~0)
{
m_pickContext.pickCallBack(pickId);
}
// Reset pick buffer when callback ready.
m_pickContext.pickIdBuffer = nullptr;
}
if (!m_pickContext.bPickInThisFrame)
{
return;
}
if (scene->getObjectCollector().empty())
{
return;
}
ASSERT(m_pickContext.pickIdBuffer == nullptr, "When pick id, id buffer must be null!");
// Reset state.
m_pickContext.bPickInThisFrame = false;
// Pick texture id in buffer.
auto& idTexture = inGBuffers->gbufferId->getImage();
idTexture.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
{
ScopePerframeMarker marker(cmd, "Pick", { 1.0f, 1.0f, 0.0f, 1.0f }, &m_gpuTimer);
auto* pass = getContext()->getPasses().get<PickPass>();
PickPushComposite compositePush
{
.pickUv = {
(m_pickContext.pickPosCurrentFrame.x + 0.5f) / (float)getDimensions().getOutputWidth(),
(m_pickContext.pickPosCurrentFrame.y + 0.5f) / (float)getDimensions().getOutputHeight()},
};
auto idBuffer = getContext()->getBufferParameters().getParameter("IdBuffer", sizeof(uint32_t),
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, {});
auto idHostBuffer = getContext()->getBufferParameters().getParameter("idHostBuffer", sizeof(uint32_t),
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VulkanBuffer::getReadBackFlags());
pass->pipe->bindAndPushConst(cmd, &compositePush);
PushSetBuilder(cmd)
.addBuffer(idBuffer)
.addSRV(idTexture)
.addBuffer(scene->getObjectBufferGPU())
.addBuffer(perFrameGPU)
.push(pass->pipe.get());
pass->pipe->bindSet(cmd, std::vector<VkDescriptorSet>{ getContext()->getSamplerCache().getCommonDescriptorSet() }, 1);
vkCmdDispatch(cmd, 1, 1, 1);
// Dispatch barrier.
auto fillBarriers = RHIBufferBarrier(idBuffer->getBuffer()->getVkBuffer(),
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT);
RHIPipelineBarrier(cmd, 0, 1, &fillBarriers, 0, nullptr);
// Read back to host visible buffer
VkBufferCopy copyRegion = {};
copyRegion.size = sizeof(uint32_t);
vkCmdCopyBuffer(cmd, idBuffer->getBuffer()->getVkBuffer(), idHostBuffer->getBuffer()->getVkBuffer(), 1, &copyRegion);
// Readback barrier.
auto readbackBarriers = RHIBufferBarrier(idHostBuffer->getBuffer()->getVkBuffer(),
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_HOST_BIT, VK_ACCESS_HOST_READ_BIT);
RHIPipelineBarrier(cmd, 0, 1, &readbackBarriers, 0, nullptr);
m_pickContext.pickIdBuffer = idHostBuffer;
}
}
}