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C++

#include "../deferred_renderer.h"
#include "../render_scene.h"
#include "../renderer.h"
#include "../scene_textures.h"
namespace engine
{
const uint32_t kHistogramBin = 128;
const uint32_t kHistogramThreadDim = 16;
class ExposurePass : public PassInterface
{
public:
std::unique_ptr<ComputePipeResources> averagePipe;
std::unique_ptr<ComputePipeResources> histogramPipe;
std::unique_ptr<ComputePipeResources> applyPipe;
protected:
virtual void onInit() override
{
{
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
getContext()->descriptorFactoryBegin()
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 0) // in
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1) // out
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 2) // out
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 3) // in
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 4) // in
.bindNoInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 5)// frame data
.buildNoInfoPush(setLayout);
std::vector<VkDescriptorSetLayout> setLayouts =
{
setLayout,
m_context->getSamplerCache().getCommonDescriptorSetLayout()
};
ShaderVariant shaderVariant("shader/auto_exposure.glsl");
shaderVariant.setStage(EShaderStage::eComputeShader);
{
auto copyVariant = shaderVariant;
copyVariant.setMacro(L"EXPOSURE_HISTOGRAM_PASS");
histogramPipe = std::make_unique<ComputePipeResources>(copyVariant, 0, setLayouts);
}
{
auto copyVariant = shaderVariant;
copyVariant.setMacro(L"EXPOSURE_AVERAGE_PASS");
averagePipe = std::make_unique<ComputePipeResources>(copyVariant, 0, setLayouts);
}
}
{
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
getContext()->descriptorFactoryBegin()
.bindNoInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0)// frame data
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1) // in
.bindNoInfo(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 2) // out
.bindNoInfo(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 3) // in
.buildNoInfoPush(setLayout);
std::vector<VkDescriptorSetLayout> setLayouts =
{
setLayout,
m_context->getSamplerCache().getCommonDescriptorSetLayout()
};
applyPipe = std::make_unique<ComputePipeResources>("shader/apply_exposure.glsl", 0, setLayouts);
}
}
virtual void release() override
{
averagePipe.reset();
histogramPipe.reset();
applyPipe.reset();
}
};
void DeferredRenderer::adaptiveExposure(
VkCommandBuffer cmd,
GBufferTextures* inGBuffers,
RenderScene* scene,
BufferParameterHandle perFrameGPU,
const RuntimeModuleTickData& tickData)
{
auto* pass = getContext()->getPasses().get<ExposurePass>();
auto* rtPool = &getContext()->getRenderTargetPools();
auto& hdrSceneColor = inGBuffers->hdrSceneColor->getImage();
if (!m_history.averageLum)
{
m_history.averageLum = rtPool->createPoolImage(
"AverageLum",
1,
1,
VK_FORMAT_R16_SFLOAT,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
VkClearColorValue exposureClear =
{
.float32 = {10.0f,10.0f,10.0f,10.0f}
};
auto rangeClear = buildBasicImageSubresource();
m_history.averageLum->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, buildBasicImageSubresource());
vkCmdClearColorImage(cmd, m_history.averageLum->getImage().getImage(), VK_IMAGE_LAYOUT_GENERAL, &exposureClear, 1, &rangeClear);
m_history.averageLum->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
}
auto averageLumCurrent = rtPool->createPoolImage(
"AverageLumCurrent",
1,
1,
VK_FORMAT_R32_SFLOAT,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT);
auto histogram = rtPool->createPoolImage(
"Histogram",
kHistogramBin,
1,
VK_FORMAT_R32_UINT,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
histogram->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, buildBasicImageSubresource());
hdrSceneColor.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
PushSetBuilder setBuilder(cmd);
setBuilder
.addSRV(hdrSceneColor)
.addUAV(averageLumCurrent)
.addUAV(histogram)
.addSRV(histogram)
.addSRV(m_history.averageLum)
.addBuffer(perFrameGPU)
.push(pass->averagePipe.get());
std::vector<VkDescriptorSet> passSets =
{
getContext()->getSamplerCache().getCommonDescriptorSet()
};
pass->averagePipe->bindSet(cmd, passSets, 1);
{
ScopePerframeMarker marker(cmd, "AdaptiveExposure Histogram", { 1.0f, 1.0f, 0.0f, 1.0f }, &m_gpuTimer);
VkClearColorValue zeroClear = { .uint32 = {0,0,0,0} };
auto rangeClear = buildBasicImageSubresource();
vkCmdClearColorImage(cmd, histogram->getImage().getImage(), VK_IMAGE_LAYOUT_GENERAL, &zeroClear, 1, &rangeClear);
VkImageMemoryBarrier2 clearBarrier =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
.srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.image = histogram->getImage().getImage(),
.subresourceRange = rangeClear
};
RHIPipelineBarrier(cmd, 0, 0, nullptr, 1, &clearBarrier);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pass->histogramPipe->pipeline);
vkCmdDispatch(cmd,
getGroupCount(hdrSceneColor.getExtent().width / 3 + 1, kHistogramThreadDim),
getGroupCount(hdrSceneColor.getExtent().height / 3 + 1, kHistogramThreadDim), 1);
histogram->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
}
averageLumCurrent->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_GENERAL, buildBasicImageSubresource());
{
ScopePerframeMarker marker(cmd, "AdaptiveExposure Average", { 1.0f, 1.0f, 0.0f, 1.0f }, &m_gpuTimer);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pass->averagePipe->pipeline);
vkCmdDispatch(cmd, 1, 1, 1);
}
averageLumCurrent->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
// Update history buffer.
m_history.averageLum = averageLumCurrent;
}
void engine::applyAdaptiveExposure(
VkCommandBuffer cmd,
GBufferTextures* inGBuffers,
RenderScene* scene,
BufferParameterHandle perFrameGPU,
const RuntimeModuleTickData& tickData,
PoolImageSharedRef eyeAdapt)
{
auto* pass = getContext()->getPasses().get<ExposurePass>();
auto* rtPool = &getContext()->getRenderTargetPools();
auto& hdrSceneColor = inGBuffers->hdrSceneColorUpscale->getImage();
auto applyExposureImage = rtPool->createPoolImage("ApplyExposure",
hdrSceneColor.getExtent().width,
hdrSceneColor.getExtent().height,
hdrSceneColor.getFormat(),
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT);
applyExposureImage->getImage().transitionGeneral(cmd);
hdrSceneColor.transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
if (eyeAdapt)
{
eyeAdapt->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
}
pass->applyPipe->bind(cmd);
PushSetBuilder setBuilder(cmd);
setBuilder
.addBuffer(perFrameGPU)
.addSRV(hdrSceneColor)
.addUAV(applyExposureImage)
.addSRV(eyeAdapt ?
eyeAdapt->getImage():
getContext()->getBuiltinTextureWhite()->getSelfImage())
.push(pass->applyPipe.get());
pass->applyPipe->bindSet(cmd, std::vector<VkDescriptorSet>{
getContext()->getSamplerCache().getCommonDescriptorSet()
}, 1);
vkCmdDispatch(cmd, getGroupCount(hdrSceneColor.getExtent().width, 8), getGroupCount(hdrSceneColor.getExtent().height, 8), 1);
applyExposureImage->getImage().transitionLayout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, buildBasicImageSubresource());
// Just swap gbuffer.
inGBuffers->hdrSceneColorUpscale = applyExposureImage;
}
}