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21 lines
494 B
GLSL
21 lines
494 B
GLSL
#version 460
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#extension GL_EXT_nonuniform_qualifier : enable
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#extension GL_GOOGLE_include_directive : enable
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#extension GL_EXT_samplerless_texture_functions : enable
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#define SHARED_SAMPLER_SET 1
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#include "common_shader.glsl"
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layout(set = 0, binding = 0) uniform texture2D textureHeightmap;
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layout(set = 0, binding = 1) uniform writeonly image2D imageShadowDepth;
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// Heightmap raymarching shadow depth and build ESM effect.
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layout (local_size_x = 8, local_size_y = 8) in;
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void main()
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{
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} |