mirror of
https://github.com/barkeser2002/flower.git
synced 2026-09-25 18:16:16 +03:00
67 lines
3.2 KiB
INI
67 lines
3.2 KiB
INI
[Cmd]
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cmd.clearAllReflectionCapture=false # Clear all reflection capture cache.
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cmd.fsr.reset=false # Reset fsr.
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cmd.updatePasses=false # Update passes shader and pipeline info.
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cmd.updatePasses.cloud=false # Update passes cloud shader and pipeline info.
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[DebugLine]
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r.DebugLine.Enable=true # Enable draw debug line or not.
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r.DebugLine.MaxCount=1048576 # Enable draw debug line max point count.
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[FSR2]
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r.FSR2.RCAS=1 # Enable RCAS
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r.FSR2.RCASSharpe=0.5 # RCAS shapern
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[ImGui]
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r.ImGui.FontAwesomeBandsFilePath=font/fa-brands-400.ttf # ImGui awesome font brands file path.
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r.ImGui.FontAwesomeFilePath=font/fa-solid-900.ttf # ImGui awesome font file path.
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r.ImGui.FontEnglishFilePath=font/deng.ttf # ImGui font english file path.
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r.ImGui.FontSize=20 # ImGui font size.
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r.ImGui.IconSize=16 # ImGui icon size.
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[RHI]
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r.RHI.AsyncUploaderDynamicBufferSize=8 # Async uploader dynamic buffer min size (MB).
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r.RHI.AsyncUploaderStaticBufferMaxSize=16 # Async uploader static buffer max size (MB).
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r.RHI.BindlessSSBOMaxCount=10000 # Bindless ssbo set max count.
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r.RHI.BindlessSamplerMaxCount=1000 # Bindless sampler set max count.
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r.RHI.BindlessTextureMaxCount=20000 # Bindless texture set max count.
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r.RHI.DLSS=true # Enable dlss feature or not.
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r.RHI.DebugMarkerEnable=true # Enable debug marker or not.
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r.RHI.DebugUtilsEnable=true # Debug utils enable or not.
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r.RHI.DebugUtilsLevel=1 # Debug utils output info levels, 0 is off, 1 is only error, 2 is warning|error, 3 is info|warning|error, 4 is all message capture from validation.
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r.RHI.HDREnable=true # Enable hdr feature or not.
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r.RHI.LogGpuResourceCreateAndDestroyInfo=false # Enable debug gpu resource create and destroy infos.
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r.RHI.OpenValidation=true # Enable rhi validation info output or not.
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r.RHI.RayTraceEnable=true # Enable ray trace feature or not.
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r.RHI.RenderTargetPoolMaxElementNum=999 # Max element num in render target pool.
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r.RHI.ShaderCompilerPath=tool/glslc.exe # Shader compiler store path, relative to install path.
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r.RHI.ShaderSkipIfCacheExist=true # Shader skip if shader cache exist.
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r.RHI.ShaderSourceDebug=true # Enable shader source debug or not.
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[Render]
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r.cloud.downsample=1 # Downsample cloud to save performance.
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r.cloud.shadowdepth.blurLow=2 # cloud shadow depth blur radius low radius.
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r.cloud.shadowdepth.blurLow2=6 # cloud shadow depth blur radius low radius.
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r.cloud.shadowdepth.blurRadius=8 # cloud shadow depth blur radius.
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r.cloud.shadowdepth.mix=0.125 # cloud shadow depth blur mix.
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r.cloud.shadowdepth.mixLow=0.25 # cloud shadow depth blur mix low.
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r.fog.rayStep=16 # Ray marching step.
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r.viewport.screenpercentage=1 # set all deferred renderer screen percentage.
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[Rendering]
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r.cloud.shadowDepthDim=768 # shadow depth dim of cloud.
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r.reflectionCapture.distanceStartClear=300 # Distance to camera which is time to start clear.
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r.reflectionCapture.framesStartClear=240 # How many frame pass can start clear this capture.
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r.reflectionCapture.zFar=300 # z far for reflection capture
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r.ssgi.enableComposite=1 # Enable ssgi composite.
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r.terrain.shadowDepthDim=2048 # shadow depth dim of terrain.
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[Terrain]
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r.terrain.debugFrameware=false # terrain render frameware.
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r.terrain.lod.continue=1.5 # coefficient of lod continue.
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[stat]
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stat.frameGraph=1 # Enable stat frame graph.
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stat.unit=1 # Enable stat unit frame.
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