Files
CatServer/patches/net/minecraft/client/renderer/entity/layers/LayerArmorBase.java.patch
2019-02-24 22:29:41 +08:00

108 lines
5.4 KiB
Diff

--- ../src-base/minecraft/net/minecraft/client/renderer/entity/layers/LayerArmorBase.java
+++ ../src-work/minecraft/net/minecraft/client/renderer/entity/layers/LayerArmorBase.java
@@ -58,31 +58,29 @@
if (itemarmor.getEquipmentSlot() == slotIn)
{
T t = this.getModelFromSlot(slotIn);
+ t = getArmorModelHook(entityLivingBaseIn, itemstack, slotIn, t);
t.setModelAttributes(this.renderer.getMainModel());
t.setLivingAnimations(entityLivingBaseIn, limbSwing, limbSwingAmount, partialTicks);
this.setModelSlotVisible(t, slotIn);
boolean flag = this.isLegSlot(slotIn);
- this.renderer.bindTexture(this.getArmorResource(itemarmor, flag));
+ this.renderer.bindTexture(this.getArmorResource(entityLivingBaseIn, itemstack, slotIn, null));
- switch (itemarmor.getArmorMaterial())
{
- case LEATHER:
+ if (itemarmor.hasOverlay(itemstack)) // Allow this for anything, not only cloth
+ {
int i = itemarmor.getColor(itemstack);
float f = (float)(i >> 16 & 255) / 255.0F;
float f1 = (float)(i >> 8 & 255) / 255.0F;
float f2 = (float)(i & 255) / 255.0F;
GlStateManager.color(this.colorR * f, this.colorG * f1, this.colorB * f2, this.alpha);
t.render(entityLivingBaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
- this.renderer.bindTexture(this.getArmorResource(itemarmor, flag, "overlay"));
- case CHAIN:
- case IRON:
- case GOLD:
- case DIAMOND:
+ this.renderer.bindTexture(this.getArmorResource(entityLivingBaseIn, itemstack, slotIn, "overlay"));
+ }
+ { // Non-colored
GlStateManager.color(this.colorR, this.colorG, this.colorB, this.alpha);
t.render(entityLivingBaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
- default:
-
- if (!this.skipRenderGlint && itemstack.isItemEnchanted())
+ } // Default
+ if (!this.skipRenderGlint && itemstack.hasEffect())
{
renderEnchantedGlint(this.renderer, entityLivingBaseIn, t, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
@@ -139,11 +137,13 @@
Minecraft.getMinecraft().entityRenderer.setupFogColor(false);
}
+ @Deprecated //Use the more sensitive version getArmorResource below
private ResourceLocation getArmorResource(ItemArmor armor, boolean p_177181_2_)
{
return this.getArmorResource(armor, p_177181_2_, (String)null);
}
+ @Deprecated //Use the more sensitive version getArmorResource below
private ResourceLocation getArmorResource(ItemArmor armor, boolean p_177178_2_, String p_177178_3_)
{
String s = String.format("textures/models/armor/%s_layer_%d%s.png", armor.getArmorMaterial().getName(), p_177178_2_ ? 2 : 1, p_177178_3_ == null ? "" : String.format("_%s", p_177178_3_));
@@ -161,4 +161,49 @@
protected abstract void initArmor();
protected abstract void setModelSlotVisible(T p_188359_1_, EntityEquipmentSlot slotIn);
+
+ /*=================================== FORGE START =========================================*/
+
+ /**
+ * Hook to allow item-sensitive armor model. for LayerBipedArmor.
+ */
+ protected T getArmorModelHook(EntityLivingBase entity, ItemStack itemStack, EntityEquipmentSlot slot, T model)
+ {
+ return model;
+ }
+
+ /**
+ * More generic ForgeHook version of the above function, it allows for Items to have more control over what texture they provide.
+ *
+ * @param entity Entity wearing the armor
+ * @param stack ItemStack for the armor
+ * @param slot Slot ID that the item is in
+ * @param type Subtype, can be null or "overlay"
+ * @return ResourceLocation pointing at the armor's texture
+ */
+ public ResourceLocation getArmorResource(net.minecraft.entity.Entity entity, ItemStack stack, EntityEquipmentSlot slot, String type)
+ {
+ ItemArmor item = (ItemArmor)stack.getItem();
+ String texture = item.getArmorMaterial().getName();
+ String domain = "minecraft";
+ int idx = texture.indexOf(':');
+ if (idx != -1)
+ {
+ domain = texture.substring(0, idx);
+ texture = texture.substring(idx + 1);
+ }
+ String s1 = String.format("%s:textures/models/armor/%s_layer_%d%s.png", domain, texture, (isLegSlot(slot) ? 2 : 1), type == null ? "" : String.format("_%s", type));
+
+ s1 = net.minecraftforge.client.ForgeHooksClient.getArmorTexture(entity, stack, s1, slot, type);
+ ResourceLocation resourcelocation = (ResourceLocation)ARMOR_TEXTURE_RES_MAP.get(s1);
+
+ if (resourcelocation == null)
+ {
+ resourcelocation = new ResourceLocation(s1);
+ ARMOR_TEXTURE_RES_MAP.put(s1, resourcelocation);
+ }
+
+ return resourcelocation;
+ }
+ /*=================================== FORGE END ===========================================*/
}