mirror of
https://github.com/barkeser2002/CatServer.git
synced 2026-09-25 01:39:52 +03:00
155 lines
6.2 KiB
Diff
155 lines
6.2 KiB
Diff
--- ../src-base/minecraft/net/minecraft/block/BlockLeaves.java
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+++ ../src-work/minecraft/net/minecraft/block/BlockLeaves.java
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@@ -16,8 +16,9 @@
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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+import org.bukkit.event.block.LeavesDecayEvent;
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-public abstract class BlockLeaves extends Block
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+public abstract class BlockLeaves extends Block implements net.minecraftforge.common.IShearable
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{
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public static final PropertyBool DECAYABLE = PropertyBool.create("decayable");
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public static final PropertyBool CHECK_DECAY = PropertyBool.create("check_decay");
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@@ -53,9 +54,9 @@
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BlockPos blockpos = pos.add(j1, k1, l1);
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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- if (iblockstate.getMaterial() == Material.LEAVES && !((Boolean)iblockstate.getValue(CHECK_DECAY)).booleanValue())
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+ if (iblockstate.getBlock().isLeaves(iblockstate, worldIn, blockpos))
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{
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- worldIn.setBlockState(blockpos, iblockstate.withProperty(CHECK_DECAY, Boolean.valueOf(true)), 4);
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+ iblockstate.getBlock().beginLeavesDecay(iblockstate, worldIn, blockpos);
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}
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}
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}
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@@ -83,7 +84,8 @@
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this.surroundings = new int[32768];
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}
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- if (worldIn.isAreaLoaded(new BlockPos(k - 5, l - 5, i1 - 5), new BlockPos(k + 5, l + 5, i1 + 5)))
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+ if (!worldIn.isAreaLoaded(pos, 1)) return; // Forge: prevent decaying leaves from updating neighbors and loading unloaded chunks
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+ if (worldIn.isAreaLoaded(pos, 6)) // Forge: extend range from 5 to 6 to account for neighbor checks in world.markAndNotifyBlock -> world.updateObservingBlocksAt
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{
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BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
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@@ -96,9 +98,9 @@
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IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2));
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Block block = iblockstate.getBlock();
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- if (block != Blocks.LOG && block != Blocks.LOG2)
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+ if (!block.canSustainLeaves(iblockstate, worldIn, blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2)))
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{
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- if (iblockstate.getMaterial() == Material.LEAVES)
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+ if (block.isLeaves(iblockstate, worldIn, blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2)))
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{
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this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -2;
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}
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@@ -177,6 +179,12 @@
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private void destroy(World worldIn, BlockPos pos)
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{
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+ LeavesDecayEvent event = new LeavesDecayEvent(worldIn.getWorld().getBlockAt(pos.getX(), pos.getY(), pos.getZ()));
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+ worldIn.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled() || worldIn.getBlockState(pos).getBlock() != this) {
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+ return;
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+ }
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this.dropBlockAsItem(worldIn, pos, worldIn.getBlockState(pos), 0);
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worldIn.setBlockToAir(pos);
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}
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@@ -205,40 +213,7 @@
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public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
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{
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- if (!worldIn.isRemote)
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- {
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- int i = this.getSaplingDropChance(state);
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-
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- if (fortune > 0)
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- {
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- i -= 2 << fortune;
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-
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- if (i < 10)
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- {
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- i = 10;
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- }
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- }
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-
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- if (worldIn.rand.nextInt(i) == 0)
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- {
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- Item item = this.getItemDropped(state, worldIn.rand, fortune);
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- spawnAsEntity(worldIn, pos, new ItemStack(item, 1, this.damageDropped(state)));
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- }
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-
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- i = 200;
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-
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- if (fortune > 0)
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- {
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- i -= 10 << fortune;
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-
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- if (i < 40)
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- {
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- i = 40;
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- }
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- }
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-
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- this.dropApple(worldIn, pos, state, i);
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- }
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+ super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);
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}
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protected void dropApple(World worldIn, BlockPos pos, IBlockState state, int chance)
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@@ -274,6 +249,51 @@
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public abstract BlockPlanks.EnumType getWoodType(int meta);
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+ @Override public boolean isShearable(ItemStack item, IBlockAccess world, BlockPos pos){ return true; }
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+ @Override public boolean isLeaves(IBlockState state, IBlockAccess world, BlockPos pos){ return true; }
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+
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+ @Override
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+ public void beginLeavesDecay(IBlockState state, World world, BlockPos pos)
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+ {
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+ if (!(Boolean)state.getValue(CHECK_DECAY))
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+ {
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+ world.setBlockState(pos, state.withProperty(CHECK_DECAY, true), 4);
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+ }
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+ }
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+
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+ @Override
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+ public void getDrops(net.minecraft.util.NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
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+ {
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+ Random rand = world instanceof World ? ((World)world).rand : new Random();
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+ int chance = this.getSaplingDropChance(state);
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+
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+ if (fortune > 0)
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+ {
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+ chance -= 2 << fortune;
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+ if (chance < 10) chance = 10;
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+ }
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+
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+ if (rand.nextInt(chance) == 0)
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+ {
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+ ItemStack drop = new ItemStack(getItemDropped(state, rand, fortune), 1, damageDropped(state));
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+ if (!drop.isEmpty())
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+ drops.add(drop);
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+ }
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+
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+ chance = 200;
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+ if (fortune > 0)
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+ {
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+ chance -= 10 << fortune;
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+ if (chance < 40) chance = 40;
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+ }
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+
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+ this.captureDrops(true);
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+ if (world instanceof World)
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+ this.dropApple((World)world, pos, state, chance); // Dammet mojang
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+ drops.addAll(this.captureDrops(false));
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+ }
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+
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+
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@SideOnly(Side.CLIENT)
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public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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